Soul Reaper
- Legendary
- Duelist
- 3
- Melee
- Abyss
- Critical
- 4
Base stats
Class stats at Absorb LV 1
- 430
- 128
- 22
- 60
- 55
- 553
- 152
- 24
- 60
Skill
Soul Severance
Cooldown 8s ยท from 3 stars
Unleashes the power of twin scythes in every direction, dealing ATK 180% damage to up to 4 nearby enemies each.
Promotes from
Awakening
Options offered at 3 stars from Absorb LV 30, 60 and 100
Focus
I: Each consecutive basic attack against the same enemy increases basic attack damage by 2%. Stacks up to 5 times. II: Each consecutive basic attack against the same enemy increases basic attack damage by 3%. Stacks up to 5 times. III: Each consecutive basic attack against the same enemy increases basic attack damage by 4%. Stacks up to 5 times.
Exploit Opening
I: Deal 20% more basic attack damage to enemies using a skill. II: Deal 28% more basic attack damage to enemies using a skill. III: Deal 35% more basic attack damage to enemies using a skill.
Isolation
I: Deal 8% more basic attack damage to enemies separated from other enemies. II: Deal 12% more basic attack damage to enemies separated from other enemies. III: Deal 16% more basic attack damage to enemies separated from other enemies.
Paired Strike
I: When using basic attacks against the same enemy as a melee ally beside you, deal extra damage equal to 8% of your ATK to that enemy. II: When using basic attacks against the same enemy as a melee ally beside you, deal extra damage equal to 12% of your ATK to that enemy. III: When using basic attacks against the same enemy as a melee ally beside you, deal extra damage equal to 16% of your ATK to that enemy.
Face-off
I: Deal 6% more basic attack damage to enemies attacking you. II: Deal 9% more basic attack damage to enemies attacking you. III: Deal 12% more basic attack damage to enemies attacking you.
Impact Guard
I: If a single hit would deal at least 10% of your max HP, reduce that hit's damage by 10%. II: If a single hit would deal at least 10% of your max HP, reduce that hit's damage by 15%. III: If a single hit would deal at least 10% of your max HP, reduce that hit's damage by 20%.
Blade Focus
I: Basic attack damage +5%. II: Basic attack damage +7%. III: Basic attack damage +10%.
Isolated Guard
I: Take 8% less damage from enemies separated from other enemies. II: Take 12% less damage from enemies separated from other enemies. III: Take 16% less damage from enemies separated from other enemies.
Back to Back
I: With an ally right behind you, take 10% less melee damage. II: With an ally right behind you, take 13% less melee damage. III: With an ally right behind you, take 16% less melee damage.
Ranged Guard
I: Take 10% less projectile damage. II: Take 15% less projectile damage. III: Take 20% less projectile damage.
Inner Harvest
I: Soul Severance hits only the 2 nearest enemies. Each takes 220% ATK damage. II: Soul Severance hits only the 2 nearest enemies. Each takes 240% ATK damage. III: Soul Severance hits only the 2 nearest enemies. Each takes 260% ATK damage.
Soul Draw
I: Soul Severance pulls enemies it hits toward you. Bosses are not moved. II: Soul Severance pulls enemies it hits toward you. Bosses are not moved. III: Soul Severance pulls enemies it hits toward you. Bosses are not moved.
Imprint it gives
A unit that absorbs this one gains this imprint
Same grade and unit type
Items and cores made for this unit
Class tree
The 1-star unit and every class it can promote into






