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Prism Archer class

Seraph

Seraph is a 3-star Prism Archer class. A Cupid promotes into it on reaching 3 stars, at Absorb LV 28 or higher.
Seraph
Grade
Prism
Unit type
Archer
Stars
3
Attack type
Ranged
Faction
Celestial
Class type
Support
Imprint slots
5

Base stats

Class stats at Absorb LV 1

Health
280
Attack
84
Attack Speed
30
Attack Range
150
Move Speed
45
Stats when promoted at Absorb LV 28
Health
393
Attack
107
Attack Speed
34
Attack Range
150

Skill

Celestial Return

Passive · from 3 stars

Revives the first ally to fall at 60% of their max HP and makes that ally's skill ready to use at once.

Awakening

Options offered at 3 stars from Absorb LV 30, 60 and 100

Long Shot

I: Deal 5% more basic attack damage to distant enemies. II: Deal 8% more basic attack damage to distant enemies. III: Deal 10% more basic attack damage to distant enemies.

Close Shot

I: Deal 16% more basic attack damage to enemies beside you. II: Deal 22% more basic attack damage to enemies beside you. III: Deal 28% more basic attack damage to enemies beside you.

Focus Fire

I: Deal 6% more basic attack damage to enemies an ally is also attacking. II: Deal 9% more basic attack damage to enemies an ally is also attacking. III: Deal 12% more basic attack damage to enemies an ally is also attacking.

Solo Shot

I: Deal 8% more basic attack damage while no other ally is beside you. II: Deal 11% more basic attack damage while no other ally is beside you. III: Deal 14% more basic attack damage while no other ally is beside you.

Range Pressure

I: Your basic attacks reduce the ranged target’s basic attack Range by 18. II: Your basic attacks reduce the ranged target’s basic attack Range by 24. III: Your basic attacks reduce the ranged target’s basic attack Range by 32.

Long Reach

I: Basic attack Range +12. II: Basic attack Range +16. III: Basic attack Range +20.

Heavy Shot

I: Basic attack damage +15%. Attack Speed -10%. II: Basic attack damage +20%. Attack Speed -10%. III: Basic attack damage +25%. Attack Speed -10%.

Spread Out

I: Take 12% less area damage while no other ally is beside you. II: Take 18% less area damage while no other ally is beside you. III: Take 24% less area damage while no other ally is beside you.

Return Ward

I: An ally revived by Celestial Return gains a shield equal to 12% of their max HP. II: An ally revived by Celestial Return gains a shield equal to 16% of their max HP. III: An ally revived by Celestial Return gains a shield equal to 20% of their max HP.

Hymn of the Living

I: While Celestial Return remains unused, basic attack damage +8%. II: While Celestial Return remains unused, basic attack damage +11%. III: While Celestial Return remains unused, basic attack damage +14%.

Imprint it gives

A unit that absorbs this one gains this imprint

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