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Legendary Warrior class

Magnus

Magnus is a 3-star Legendary Warrior class. A Dark Swordsman promotes into it on reaching 3 stars, at Absorb LV 20 or higher.
Magnus
Grade
Legendary
Unit type
Warrior
Stars
3
Attack type
Melee
Faction
Abyss
Class type
Area
Imprint slots
4

Base stats

Class stats at Absorb LV 1

Health
500
Attack
135
Attack Speed
12
Attack Range
55
Move Speed
55
Stats when promoted at Absorb LV 20
Health
643
Attack
161
Attack Speed
13
Attack Range
55

Skill

Ruin Tremor

Passive ยท from 3 stars

On a kill, stomps the ground, dealing ATK 70% damage to up to 3 nearby enemies and gaining a shield for 3 seconds.

Awakening

Options offered at 3 stars from Absorb LV 30, 60 and 100

Front Guard

I: Take 15% less damage from enemy projectiles coming from the front. II: Take 20% less damage from enemy projectiles coming from the front. III: Take 25% less damage from enemy projectiles coming from the front.

Riposte

I: After taking an enemy hit, your next basic attack deals 5% more damage. II: After taking an enemy hit, your next basic attack deals 8% more damage. III: After taking an enemy hit, your next basic attack deals 10% more damage.

Breakout

I: Deal 10% more basic attack damage while at least 2 enemies are beside you. II: Deal 15% more basic attack damage while at least 2 enemies are beside you. III: Deal 20% more basic attack damage while at least 2 enemies are beside you.

Single Focus

I: When your basic attack hits only 1 enemy, basic attack damage +5%. II: When your basic attack hits only 1 enemy, basic attack damage +8%. III: When your basic attack hits only 1 enemy, basic attack damage +10%.

Counterblow

I: When hit by an enemy attack, reflect 8% of the damage taken. II: When hit by an enemy attack, reflect 12% of the damage taken. III: When hit by an enemy attack, reflect 16% of the damage taken.

Rescue Shield

I: Grant 1 ally beside you at 35% HP or lower a shield equal to 10% of their max HP. 1 use per battle. II: Grant 1 ally beside you at 35% HP or lower a shield equal to 14% of their max HP. 1 use per battle. III: Grant 1 ally beside you at 35% HP or lower a shield equal to 18% of their max HP. 1 use per battle.

Crowd Guard

I: Take 10% less damage while at least 2 enemies are beside you. II: Take 14% less damage while at least 2 enemies are beside you. III: Take 18% less damage while at least 2 enemies are beside you.

Finisher

I: Deal 20% more basic attack damage to enemies at 30% HP or lower. II: Deal 25% more basic attack damage to enemies at 30% HP or lower. III: Deal 30% more basic attack damage to enemies at 30% HP or lower.

Wide Cleave

I: Area attacks hit 1 additional enemy. Additional damage: 15% of your ATK. II: Area attacks hit 1 additional enemy. Additional damage: 20% of your ATK. III: Area attacks hit 1 additional enemy. Additional damage: 25% of your ATK.

Wide Strike

I: Basic attack area +12%. The target limit stays the same. II: Basic attack area +18%. The target limit stays the same. III: Basic attack area +24%. The target limit stays the same.

Shattering Armor

I: When an enemy breaks your Ruin Tremor shield, deal 40% ATK damage to 1 enemy: the nearest. II: When an enemy breaks your Ruin Tremor shield, deal 60% ATK damage to 1 enemy: the nearest. III: When an enemy breaks your Ruin Tremor shield, deal 80% ATK damage to 1 enemy: the nearest.

Tremor Shelter

I: Using Ruin Tremor shields 1 ally beside you for 4% of your max HP. II: Using Ruin Tremor shields 1 ally beside you for 6% of your max HP. III: Using Ruin Tremor shields 1 ally beside you for 8% of your max HP.

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