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Normal Warrior class

Knight

Knight is a 3-star Normal Warrior class. A Soldier promotes into it on reaching 3 stars, at Absorb LV 12 or higher.
Knight
Grade
Normal
Unit type
Warrior
Stars
3
Attack type
Melee
Faction
Empire
Imprint slots
1

Base stats

Class stats at Absorb LV 1

Health
300
Attack
25
Attack Speed
26
Attack Range
50
Move Speed
55
Stats when promoted at Absorb LV 12
Health
350
Attack
28
Attack Speed
27
Attack Range
50

Skill

Counter Stance

Cooldown 4s ยท from 3 stars

Raises a shield, blocks all damage for 1.5 seconds, and reflects damage to attackers.

Awakening

Options offered at 3 stars from Absorb LV 30, 60 and 100

Front Guard

I: Take 15% less damage from enemy projectiles coming from the front. II: Take 20% less damage from enemy projectiles coming from the front. III: Take 25% less damage from enemy projectiles coming from the front.

Riposte

I: After taking an enemy hit, your next basic attack deals 5% more damage. II: After taking an enemy hit, your next basic attack deals 8% more damage. III: After taking an enemy hit, your next basic attack deals 10% more damage.

Rear Guard

I: 1 ally right behind you takes 12% less projectile damage. II: 1 ally right behind you takes 18% less projectile damage. III: 1 ally right behind you takes 24% less projectile damage.

Breakout

I: Deal 10% more basic attack damage while at least 2 enemies are beside you. II: Deal 15% more basic attack damage while at least 2 enemies are beside you. III: Deal 20% more basic attack damage while at least 2 enemies are beside you.

Single Focus

I: When your basic attack hits only 1 enemy, basic attack damage +5%. II: When your basic attack hits only 1 enemy, basic attack damage +8%. III: When your basic attack hits only 1 enemy, basic attack damage +10%.

Bodyguard

I: Take 12% of the damage meant for 1 ally right behind you. II: Take 18% of the damage meant for 1 ally right behind you. III: Take 24% of the damage meant for 1 ally right behind you.

Counterblow

I: When hit by an enemy attack, reflect 8% of the damage taken. II: When hit by an enemy attack, reflect 12% of the damage taken. III: When hit by an enemy attack, reflect 16% of the damage taken.

Rescue Shield

I: Grant 1 ally beside you at 35% HP or lower a shield equal to 10% of their max HP. 1 use per battle. II: Grant 1 ally beside you at 35% HP or lower a shield equal to 14% of their max HP. 1 use per battle. III: Grant 1 ally beside you at 35% HP or lower a shield equal to 18% of their max HP. 1 use per battle.

Crowd Guard

I: Take 10% less damage while at least 2 enemies are beside you. II: Take 14% less damage while at least 2 enemies are beside you. III: Take 18% less damage while at least 2 enemies are beside you.

Finisher

I: Deal 20% more basic attack damage to enemies at 30% HP or lower. II: Deal 25% more basic attack damage to enemies at 30% HP or lower. III: Deal 30% more basic attack damage to enemies at 30% HP or lower.

Guarding Shield

I: While your defensive skill is active, 1 ally right behind you takes 10% less damage. II: While your defensive skill is active, 1 ally right behind you takes 15% less damage. III: While your defensive skill is active, 1 ally right behind you takes 20% less damage.

Covering Offense

I: 1 ally right behind you: basic attack damage +6%. II: 1 ally right behind you: basic attack damage +9%. III: 1 ally right behind you: basic attack damage +12%.

Imprint it gives

A unit that absorbs this one gains this imprint

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