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Advanced Cavalry class

High Elf Cavalry

High Elf Cavalry is a 3-star Advanced Cavalry class. A Elf Cavalry promotes into it on reaching 3 stars, at Absorb LV 14 or higher.
High Elf Cavalry
Grade
Advanced
Unit type
Cavalry
Stars
3
Attack type
Melee
Faction
Forest
Imprint slots
2

Base stats

Class stats at Absorb LV 1

Health
340
Attack
38
Attack Speed
30
Attack Range
55
Move Speed
70
Stats when promoted at Absorb LV 14
Health
406
Attack
43
Attack Speed
32
Attack Range
55

Skill

Assault Barrier

Cooldown 5s ยท from 2 stars

Deals 100% ATK damage to up to 2 enemies. The caster and the lowest-HP nearby ally take 20% less damage.

Awakening

Options offered at 3 stars from Absorb LV 30, 60 and 100

Mobile Vanguard

I: Gain 10% Move Speed. II: Gain 15% Move Speed. III: Gain 20% Move Speed.

Steady Charge

I: You cannot be knocked back while moving. Take 4% less damage while moving. II: You cannot be knocked back while moving. Take 6% less damage while moving. III: You cannot be knocked back while moving. Take 8% less damage while moving.

Lead Guard

I: With an ally right behind you, take 6% less damage. II: With an ally right behind you, take 9% less damage. III: With an ally right behind you, take 12% less damage.

Ranged Hunter

I: Deal 10% more basic attack damage to ranged enemies. II: Deal 15% more basic attack damage to ranged enemies. III: Deal 20% more basic attack damage to ranged enemies.

Trample

I: After moving, your basic attack also hits 1 other enemy beside the target for extra damage equal to 20% of your ATK. II: After moving, your basic attack also hits 1 other enemy beside the target for extra damage equal to 30% of your ATK. III: After moving, your basic attack also hits 1 other enemy beside the target for extra damage equal to 40% of your ATK.

Side by Side

I: Deal 5% more basic attack damage while another ally is beside you. II: Deal 8% more basic attack damage while another ally is beside you. III: Deal 10% more basic attack damage while another ally is beside you.

Pursuit

I: Basic attacks aimed at moving enemies deal 20% more damage. II: Basic attacks aimed at moving enemies deal 25% more damage. III: Basic attacks aimed at moving enemies deal 30% more damage.

Mobility

I: Movement slows on you are 20% weaker. II: Movement slows on you are 30% weaker. III: Movement slows on you are 40% weaker.

Pathfinder

I: 1 ally right behind you: Move Speed +15%. II: 1 ally right behind you: Move Speed +22%. III: 1 ally right behind you: Move Speed +30%.

Imprint it gives

A unit that absorbs this one gains this imprint

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