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Normal Cavalry class

Heavy Cavalry

Heavy Cavalry is a 3-star Normal Cavalry class. A Charger promotes into it on reaching 3 stars, at Absorb LV 12 or higher.
Heavy Cavalry
Grade
Normal
Unit type
Cavalry
Stars
3
Attack type
Melee
Faction
Empire
Imprint slots
1

Base stats

Class stats at Absorb LV 1

Health
320
Attack
34
Attack Speed
22
Attack Range
55
Move Speed
70
Stats when promoted at Absorb LV 12
Health
373
Attack
38
Attack Speed
23
Attack Range
55

Skill

Crushing Slam

Cooldown 4s ยท from 2 stars

Sends a shockwave that hits up to 2 enemies twice for ATK 70% damage per hit and stuns them for 0.5 seconds.

Awakening

Options offered at 3 stars from Absorb LV 30, 60 and 100

Mobile Vanguard

I: Gain 10% Move Speed. II: Gain 15% Move Speed. III: Gain 20% Move Speed.

Steady Charge

I: You cannot be knocked back while moving. Take 4% less damage while moving. II: You cannot be knocked back while moving. Take 6% less damage while moving. III: You cannot be knocked back while moving. Take 8% less damage while moving.

Lead Guard

I: With an ally right behind you, take 6% less damage. II: With an ally right behind you, take 9% less damage. III: With an ally right behind you, take 12% less damage.

Ranged Hunter

I: Deal 10% more basic attack damage to ranged enemies. II: Deal 15% more basic attack damage to ranged enemies. III: Deal 20% more basic attack damage to ranged enemies.

Trample

I: After moving, your basic attack also hits 1 other enemy beside the target for extra damage equal to 20% of your ATK. II: After moving, your basic attack also hits 1 other enemy beside the target for extra damage equal to 30% of your ATK. III: After moving, your basic attack also hits 1 other enemy beside the target for extra damage equal to 40% of your ATK.

Side by Side

I: Deal 5% more basic attack damage while another ally is beside you. II: Deal 8% more basic attack damage while another ally is beside you. III: Deal 10% more basic attack damage while another ally is beside you.

Pursuit

I: Basic attacks aimed at moving enemies deal 20% more damage. II: Basic attacks aimed at moving enemies deal 25% more damage. III: Basic attacks aimed at moving enemies deal 30% more damage.

Mobility

I: Movement slows on you are 20% weaker. II: Movement slows on you are 30% weaker. III: Movement slows on you are 40% weaker.

Pathfinder

I: 1 ally right behind you: Move Speed +15%. II: 1 ally right behind you: Move Speed +22%. III: 1 ally right behind you: Move Speed +30%.

Breakthrough

I: Your first basic attack against each enemy deals 15% more damage. That attack also slightly knocks the enemy back. II: Your first basic attack against each enemy deals 22% more damage. That attack also slightly knocks the enemy back. III: Your first basic attack against each enemy deals 30% more damage. That attack also slightly knocks the enemy back.

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