Executioner
- Legendary
- Spearman
- 3
- Melee
- Abyss
- Defender
- 4
Base stats
Class stats at Absorb LV 1
- 460
- 82
- 24
- 80
- 40
- 591
- 98
- 26
- 80
Skill
Execution Chain
Cooldown 7s ยท from 3 stars
Hurls a chained spear at the farthest enemy, dealing ATK 180% damage and dragging it in front of him. The enemy hit bleeds for 3 seconds.
Promotes from
Awakening
Options offered at 3 stars from Absorb LV 30, 60 and 100
Spear Tip
I: Deal 6% more basic attack damage to enemies not beside you. II: Deal 9% more basic attack damage to enemies not beside you. III: Deal 12% more basic attack damage to enemies not beside you.
Second Rank
I: With an ally right in front of you, deal 5% more basic attack damage. II: With an ally right in front of you, deal 8% more basic attack damage. III: With an ally right in front of you, deal 10% more basic attack damage.
Brace for Impact
I: Take 20% less damage from each enemy's first melee attack. Slightly knock that attacker back. II: Take 30% less damage from each enemy's first melee attack. Slightly knock that attacker back. III: Take 40% less damage from each enemy's first melee attack. Slightly knock that attacker back.
Pierce
I: Basic attacks also hit 1 enemy behind the target for 10% of your ATK. II: Basic attacks also hit 1 enemy behind the target for 15% of your ATK. III: Basic attacks also hit 1 enemy behind the target for 20% of your ATK.
Break the Front
I: Deal 20% more basic attack damage to enemies at 70% HP or higher. II: Deal 25% more basic attack damage to enemies at 70% HP or higher. III: Deal 30% more basic attack damage to enemies at 70% HP or higher.
Rear Cover
I: 1 ally right behind you takes 6% less melee damage. II: 1 ally right behind you takes 9% less melee damage. III: 1 ally right behind you takes 12% less melee damage.
Long Thrust
I: With an ally right in front of you, basic attack Range +8. II: With an ally right in front of you, basic attack Range +12. III: With an ally right in front of you, basic attack Range +16.
Guard Piercer
I: Basic attacks ignore 40% of enemy defenses. II: Basic attacks ignore 60% of enemy defenses. III: Basic attacks ignore 80% of enemy defenses.
Side Thrust
I: Basic attacks also hit 1 other enemy beside the target for extra damage equal to 8% of your ATK. II: Basic attacks also hit 1 other enemy beside the target for extra damage equal to 12% of your ATK. III: Basic attacks also hit 1 other enemy beside the target for extra damage equal to 16% of your ATK.
Rapid Bleeding
I: Bleeds you inflict deal their damage in half the time. Total bleed damage +5%. II: Bleeds you inflict deal their damage in half the time. Total bleed damage +10%. III: Bleeds you inflict deal their damage in half the time. Total bleed damage +15%.
Barbed Chain
I: As Execution Chain flies, deal 40% ATK damage to 1 other enemy in its path. II: As Execution Chain flies, deal 60% ATK damage to 1 other enemy in its path. III: As Execution Chain flies, deal 80% ATK damage to 1 other enemy in its path.
Unyielding Chain
I: Execution Chain deals 25% more direct damage to enemies that cannot be pulled. II: Execution Chain deals 35% more direct damage to enemies that cannot be pulled. III: Execution Chain deals 45% more direct damage to enemies that cannot be pulled.
Imprint it gives
A unit that absorbs this one gains this imprint




