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Advanced Mage class

Elf Sage

Elf Sage is a 3-star Advanced Mage class. A Elf Mage promotes into it on reaching 3 stars, at Absorb LV 14 or higher.
Elf Sage
Grade
Advanced
Unit type
Mage
Stars
3
Attack type
Ranged
Faction
Forest
Imprint slots
2

Base stats

Class stats at Absorb LV 1

Health
150
Attack
40
Attack Speed
32
Attack Range
140
Move Speed
45
Stats when promoted at Absorb LV 14
Health
179
Attack
45
Attack Speed
34
Attack Range
140

Skill

Binding Circle

Cooldown 5s · from 3 stars

Creates a circle that deals 90% ATK damage to up to 3 enemies and binds them for 1 second.

Awakening

Options offered at 3 stars from Absorb LV 30, 60 and 100

Clear Mind

I: Stuns and silences on you last 10% less time. II: Stuns and silences on you last 15% less time. III: Stuns and silences on you last 20% less time.

Shelter

I: With an ally right in front of you, take 8% less projectile damage. II: With an ally right in front of you, take 12% less projectile damage. III: With an ally right in front of you, take 16% less projectile damage.

Spell Ward

I: 1 ally beside you takes 8% less skill damage. II: 1 ally beside you takes 12% less skill damage. III: 1 ally beside you takes 16% less skill damage.

Unbind

I: 1 ally of a different family beside you suffers 25% weaker movement slows. II: 1 ally of a different family beside you suffers 35% weaker movement slows. III: 1 ally of a different family beside you suffers 45% weaker movement slows.

Magic Wall

I: Take 6% less projectile damage. Projectiles cannot pierce through you. II: Take 9% less projectile damage. Projectiles cannot pierce through you. III: Take 12% less projectile damage. Projectiles cannot pierce through you.

Frontline Aid

I: 1 melee ally of another family beside you deals 5% more basic attack damage. II: 1 melee ally of another family beside you deals 8% more basic attack damage. III: 1 melee ally of another family beside you deals 11% more basic attack damage.

Wide Spell

I: Attack skill area +10%. II: Attack skill area +15%. III: Attack skill area +20%.

Mixed Magic

I: Skill damage +3% for each other family beside you, up to 3 families. II: Skill damage +4% for each other family beside you, up to 3 families. III: Skill damage +5% for each other family beside you, up to 3 families.

Spell Weaken

I: Basic attacks reduce the target’s next skill damage by 6%. II: Basic attacks reduce the target’s next skill damage by 9%. III: Basic attacks reduce the target’s next skill damage by 12%.

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