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Rare Archer class

Demolitionist

Demolitionist is a 3-star Rare Archer class. A Grenadier promotes into it on reaching 3 stars, at Absorb LV 18 or higher.
Demolitionist
Grade
Rare
Unit type
Archer
Stars
3
Attack type
Ranged
Faction
Engineer
Imprint slots
3

Base stats

Class stats at Absorb LV 1

Health
115
Attack
36
Attack Speed
9
Attack Range
140
Move Speed
45
Stats when promoted at Absorb LV 18
Health
144
Attack
42
Attack Speed
10
Attack Range
140

Skill

Concussion Bomb

Cooldown 7s · from 3 stars

Launches a large bomb, dealing 140% ATK damage to each of up to 3 enemies. Enemies with a debuff are stunned for 0.5 seconds.

Awakening

Options offered at 3 stars from Absorb LV 30, 60 and 100

Long Shot

I: Deal 5% more basic attack damage to distant enemies. II: Deal 8% more basic attack damage to distant enemies. III: Deal 10% more basic attack damage to distant enemies.

Close Shot

I: Deal 16% more basic attack damage to enemies beside you. II: Deal 22% more basic attack damage to enemies beside you. III: Deal 28% more basic attack damage to enemies beside you.

Focus Fire

I: Deal 6% more basic attack damage to enemies an ally is also attacking. II: Deal 9% more basic attack damage to enemies an ally is also attacking. III: Deal 12% more basic attack damage to enemies an ally is also attacking.

Solo Shot

I: Deal 8% more basic attack damage while no other ally is beside you. II: Deal 11% more basic attack damage while no other ally is beside you. III: Deal 14% more basic attack damage while no other ally is beside you.

Range Pressure

I: Your basic attacks reduce the ranged target’s basic attack Range by 18. II: Your basic attacks reduce the ranged target’s basic attack Range by 24. III: Your basic attacks reduce the ranged target’s basic attack Range by 32.

Long Reach

I: Basic attack Range +12. II: Basic attack Range +16. III: Basic attack Range +20.

Heavy Shot

I: Basic attack damage +15%. Attack Speed -10%. II: Basic attack damage +20%. Attack Speed -10%. III: Basic attack damage +25%. Attack Speed -10%.

Spread Out

I: Take 12% less area damage while no other ally is beside you. II: Take 18% less area damage while no other ally is beside you. III: Take 24% less area damage while no other ally is beside you.

Spread Fire

I: Skills that attack multiple enemies deal 8% more damage. II: Skills that attack multiple enemies deal 12% more damage. III: Skills that attack multiple enemies deal 16% more damage.

Double Blast

I: Skill explosions detonate once more. The extra blast hits 2 nearby enemies for 15% of your ATK. II: Skill explosions detonate once more. The extra blast hits 2 nearby enemies for 20% of your ATK. III: Skill explosions detonate once more. The extra blast hits 2 nearby enemies for 25% of your ATK.

Repelling Bomb

I: Concussion Bomb knocks enemies back. Bosses and knockback-immune enemies only take damage. II: Concussion Bomb knocks enemies back. Bosses and knockback-immune enemies only take damage. III: Concussion Bomb knocks enemies back. Bosses and knockback-immune enemies only take damage.

Scatter Charge

I: Concussion Bomb hits 5 enemies instead of 3. Each takes 115% ATK damage. II: Concussion Bomb hits 5 enemies instead of 3. Each takes 120% ATK damage. III: Concussion Bomb hits 5 enemies instead of 3. Each takes 125% ATK damage.

Imprint it gives

A unit that absorbs this one gains this imprint

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