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Rare Cavalry class

Centaur

Centaur is a 3-star Rare Cavalry class. A Steppe Cavalry promotes into it on reaching 3 stars, at Absorb LV 18 or higher.
Centaur
Grade
Rare
Unit type
Cavalry
Stars
3
Attack type
Melee
Faction
Tribe
Class type
Area
Imprint slots
3

Base stats

Class stats at Absorb LV 1

Health
300
Attack
68
Attack Speed
16
Attack Range
60
Move Speed
70
Stats when promoted at Absorb LV 18
Health
376
Attack
80
Attack Speed
17
Attack Range
60

Skill

Wild Stampede

Cooldown 8s ยท from 3 stars

Four wild horses race across the battlefield, dealing 160% ATK damage to each of up to 4 enemies and knocking them back.

Awakening

Options offered at 3 stars from Absorb LV 30, 60 and 100

Mobile Vanguard

I: Gain 10% Move Speed. II: Gain 15% Move Speed. III: Gain 20% Move Speed.

Steady Charge

I: You cannot be knocked back while moving. Take 4% less damage while moving. II: You cannot be knocked back while moving. Take 6% less damage while moving. III: You cannot be knocked back while moving. Take 8% less damage while moving.

Lead Guard

I: With an ally right behind you, take 6% less damage. II: With an ally right behind you, take 9% less damage. III: With an ally right behind you, take 12% less damage.

Ranged Hunter

I: Deal 10% more basic attack damage to ranged enemies. II: Deal 15% more basic attack damage to ranged enemies. III: Deal 20% more basic attack damage to ranged enemies.

Trample

I: After moving, your basic attack also hits 1 other enemy beside the target for extra damage equal to 20% of your ATK. II: After moving, your basic attack also hits 1 other enemy beside the target for extra damage equal to 30% of your ATK. III: After moving, your basic attack also hits 1 other enemy beside the target for extra damage equal to 40% of your ATK.

Side by Side

I: Deal 5% more basic attack damage while another ally is beside you. II: Deal 8% more basic attack damage while another ally is beside you. III: Deal 10% more basic attack damage while another ally is beside you.

Pursuit

I: Basic attacks aimed at moving enemies deal 20% more damage. II: Basic attacks aimed at moving enemies deal 25% more damage. III: Basic attacks aimed at moving enemies deal 30% more damage.

Mobility

I: Movement slows on you are 20% weaker. II: Movement slows on you are 30% weaker. III: Movement slows on you are 40% weaker.

Breakthrough

I: Your first basic attack against each enemy deals 15% more damage. That attack also slightly knocks the enemy back. II: Your first basic attack against each enemy deals 22% more damage. That attack also slightly knocks the enemy back. III: Your first basic attack against each enemy deals 30% more damage. That attack also slightly knocks the enemy back.

Formation Guard

I: You and 1 melee ally beside you take 6% less projectile damage. II: You and 1 melee ally beside you take 9% less projectile damage. III: You and 1 melee ally beside you take 12% less projectile damage.

Fivefold Stampede

I: Summon 1 more wild horse and hit up to 5 enemies. II: Summon 1 more wild horse and hit up to 5 enemies. Stampede damage +5%. III: Summon 1 more wild horse and hit up to 5 enemies. Stampede damage +10%.

Heavy Breakthrough

I: Wild horses deal an extra 50% ATK damage to enemies immune to their knockback. II: Wild horses deal an extra 70% ATK damage to enemies immune to their knockback. III: Wild horses deal an extra 90% ATK damage to enemies immune to their knockback.

Imprint it gives

A unit that absorbs this one gains this imprint

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