Centaur
- Rare
- Cavalry
- 3
- Melee
- Tribe
- Area
- 3
Base stats
Class stats at Absorb LV 1
- 300
- 68
- 16
- 60
- 70
- 376
- 80
- 17
- 60
Skill
Wild Stampede
Cooldown 8s ยท from 3 stars
Four wild horses race across the battlefield, dealing 160% ATK damage to each of up to 4 enemies and knocking them back.
Promotes from
Awakening
Options offered at 3 stars from Absorb LV 30, 60 and 100
Mobile Vanguard
I: Gain 10% Move Speed. II: Gain 15% Move Speed. III: Gain 20% Move Speed.
Steady Charge
I: You cannot be knocked back while moving. Take 4% less damage while moving. II: You cannot be knocked back while moving. Take 6% less damage while moving. III: You cannot be knocked back while moving. Take 8% less damage while moving.
Lead Guard
I: With an ally right behind you, take 6% less damage. II: With an ally right behind you, take 9% less damage. III: With an ally right behind you, take 12% less damage.
Ranged Hunter
I: Deal 10% more basic attack damage to ranged enemies. II: Deal 15% more basic attack damage to ranged enemies. III: Deal 20% more basic attack damage to ranged enemies.
Trample
I: After moving, your basic attack also hits 1 other enemy beside the target for extra damage equal to 20% of your ATK. II: After moving, your basic attack also hits 1 other enemy beside the target for extra damage equal to 30% of your ATK. III: After moving, your basic attack also hits 1 other enemy beside the target for extra damage equal to 40% of your ATK.
Side by Side
I: Deal 5% more basic attack damage while another ally is beside you. II: Deal 8% more basic attack damage while another ally is beside you. III: Deal 10% more basic attack damage while another ally is beside you.
Pursuit
I: Basic attacks aimed at moving enemies deal 20% more damage. II: Basic attacks aimed at moving enemies deal 25% more damage. III: Basic attacks aimed at moving enemies deal 30% more damage.
Mobility
I: Movement slows on you are 20% weaker. II: Movement slows on you are 30% weaker. III: Movement slows on you are 40% weaker.
Breakthrough
I: Your first basic attack against each enemy deals 15% more damage. That attack also slightly knocks the enemy back. II: Your first basic attack against each enemy deals 22% more damage. That attack also slightly knocks the enemy back. III: Your first basic attack against each enemy deals 30% more damage. That attack also slightly knocks the enemy back.
Formation Guard
I: You and 1 melee ally beside you take 6% less projectile damage. II: You and 1 melee ally beside you take 9% less projectile damage. III: You and 1 melee ally beside you take 12% less projectile damage.
Fivefold Stampede
I: Summon 1 more wild horse and hit up to 5 enemies. II: Summon 1 more wild horse and hit up to 5 enemies. Stampede damage +5%. III: Summon 1 more wild horse and hit up to 5 enemies. Stampede damage +10%.
Heavy Breakthrough
I: Wild horses deal an extra 50% ATK damage to enemies immune to their knockback. II: Wild horses deal an extra 70% ATK damage to enemies immune to their knockback. III: Wild horses deal an extra 90% ATK damage to enemies immune to their knockback.
Imprint it gives
A unit that absorbs this one gains this imprint




