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Normal Mage class

Arch-Shaman

Arch-Shaman is a 3-star Normal Mage class. A Shaman promotes into it on reaching 3 stars, at Absorb LV 12 or higher.
Arch-Shaman
Grade
Normal
Unit type
Mage
Stars
3
Attack type
Ranged
Faction
Tribe
Imprint slots
1

Base stats

Class stats at Absorb LV 1

Health
140
Attack
36
Attack Speed
24
Attack Range
150
Move Speed
45
Stats when promoted at Absorb LV 12
Health
163
Attack
40
Attack Speed
25
Attack Range
150

Skill

Arcane Core

Cooldown 4s · from 2 stars

Creates an arcane core that continuously deals ATK 40% damage to nearby enemies for 2 seconds.

Awakening

Options offered at 3 stars from Absorb LV 30, 60 and 100

Clear Mind

I: Stuns and silences on you last 10% less time. II: Stuns and silences on you last 15% less time. III: Stuns and silences on you last 20% less time.

Shelter

I: With an ally right in front of you, take 8% less projectile damage. II: With an ally right in front of you, take 12% less projectile damage. III: With an ally right in front of you, take 16% less projectile damage.

Spell Ward

I: 1 ally beside you takes 8% less skill damage. II: 1 ally beside you takes 12% less skill damage. III: 1 ally beside you takes 16% less skill damage.

Unbind

I: 1 ally of a different family beside you suffers 25% weaker movement slows. II: 1 ally of a different family beside you suffers 35% weaker movement slows. III: 1 ally of a different family beside you suffers 45% weaker movement slows.

Magic Wall

I: Take 6% less projectile damage. Projectiles cannot pierce through you. II: Take 9% less projectile damage. Projectiles cannot pierce through you. III: Take 12% less projectile damage. Projectiles cannot pierce through you.

Frontline Aid

I: 1 melee ally of another family beside you deals 5% more basic attack damage. II: 1 melee ally of another family beside you deals 8% more basic attack damage. III: 1 melee ally of another family beside you deals 11% more basic attack damage.

Wide Spell

I: Attack skill area +10%. II: Attack skill area +15%. III: Attack skill area +20%.

Mixed Magic

I: Skill damage +3% for each other family beside you, up to 3 families. II: Skill damage +4% for each other family beside you, up to 3 families. III: Skill damage +5% for each other family beside you, up to 3 families.

Core Burst

I: When the Arcane Core disappears, it explodes. The blast hits 2 enemies near the core for 25% of your ATK. II: When the Arcane Core disappears, it explodes. The blast hits 2 enemies near the core for 32% of your ATK. III: When the Arcane Core disappears, it explodes. The blast hits 2 enemies near the core for 40% of your ATK.

Spell Weaken

I: Basic attacks reduce the target’s next skill damage by 6%. II: Basic attacks reduce the target’s next skill damage by 9%. III: Basic attacks reduce the target’s next skill damage by 12%.

Imprint it gives

A unit that absorbs this one gains this imprint

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