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Prism Duelist class

Angel of Ruin

Angel of Ruin is a 3-star Prism Duelist class. A Fallen Angel promotes into it on reaching 3 stars, at Absorb LV 28 or higher.
Angel of Ruin
Grade
Prism
Unit type
Duelist
Stars
3
Attack type
Melee
Faction
Abyss
Class type
Area
Imprint slots
5

Base stats

Class stats at Absorb LV 1

Health
560
Attack
108
Attack Speed
18
Attack Range
65
Move Speed
55
Stats when promoted at Absorb LV 28
Health
787
Attack
137
Attack Speed
20
Attack Range
65

Skill

Doom Resonance

Cooldown 9s ยท from 3 stars

Plunges down, dealing 200% ATK damage to each of up to 4 enemies. A shockwave bursts from each enemy hit, dealing 60% ATK damage to the other enemies hit nearby.

Awakening

Options offered at 3 stars from Absorb LV 30, 60 and 100

Focus

I: Each consecutive basic attack against the same enemy increases basic attack damage by 2%. Stacks up to 5 times. II: Each consecutive basic attack against the same enemy increases basic attack damage by 3%. Stacks up to 5 times. III: Each consecutive basic attack against the same enemy increases basic attack damage by 4%. Stacks up to 5 times.

Exploit Opening

I: Deal 20% more basic attack damage to enemies using a skill. II: Deal 28% more basic attack damage to enemies using a skill. III: Deal 35% more basic attack damage to enemies using a skill.

Isolation

I: Deal 8% more basic attack damage to enemies separated from other enemies. II: Deal 12% more basic attack damage to enemies separated from other enemies. III: Deal 16% more basic attack damage to enemies separated from other enemies.

Paired Strike

I: When using basic attacks against the same enemy as a melee ally beside you, deal extra damage equal to 8% of your ATK to that enemy. II: When using basic attacks against the same enemy as a melee ally beside you, deal extra damage equal to 12% of your ATK to that enemy. III: When using basic attacks against the same enemy as a melee ally beside you, deal extra damage equal to 16% of your ATK to that enemy.

Face-off

I: Deal 6% more basic attack damage to enemies attacking you. II: Deal 9% more basic attack damage to enemies attacking you. III: Deal 12% more basic attack damage to enemies attacking you.

Impact Guard

I: If a single hit would deal at least 10% of your max HP, reduce that hit's damage by 10%. II: If a single hit would deal at least 10% of your max HP, reduce that hit's damage by 15%. III: If a single hit would deal at least 10% of your max HP, reduce that hit's damage by 20%.

Blade Focus

I: Basic attack damage +5%. II: Basic attack damage +7%. III: Basic attack damage +10%.

Isolated Guard

I: Take 8% less damage from enemies separated from other enemies. II: Take 12% less damage from enemies separated from other enemies. III: Take 16% less damage from enemies separated from other enemies.

Back to Back

I: With an ally right behind you, take 10% less melee damage. II: With an ally right behind you, take 13% less melee damage. III: With an ally right behind you, take 16% less melee damage.

Ranged Guard

I: Take 10% less projectile damage. II: Take 15% less projectile damage. III: Take 20% less projectile damage.

Empowered Descent

I: Doom Resonance: landing slam damage +15%. II: Doom Resonance: landing slam damage +20%. III: Doom Resonance: landing slam damage +25%.

Ruinous Landing

I: Doom Resonance landing slam area +5%. II: Doom Resonance landing slam area +10%. III: Doom Resonance landing slam area +15%.

Works with

Items and cores made for this unit

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