Mod description
What this mod adds
🌈 🍄 About the Magic Mushroom Mod 🍄 🌈 This mod introduces psychedelic effects from new microdosing and tripping interactions on mushrooms. Mushrooms can cause positive or negative reactions.
😇 Bonus content 😇
As a side note, this mod also introduces the mycology skill which can be gained from foraging wild mushrooms or learning about mushrooms on the computer. If you install my “mycology” mod, this contributes to performance across 4 related career tracks (ranging from scientific to apothecary endeavors).
😵💫 Effects, strains and intensity 😵💫
Some magic mushrooms are more magical than others. Some aren’t magical at all - some are downright toxic, even deadly. Not all mushrooms are magic - eating a culinary mushroom won’t do anything... You can’t get high off of a porcini from Whole Foods, can you??!
🫶 How paras feel on mushrooms 🫶
Generally speaking, paras can feel amusement, inspiration, focus (2x skill gain) when they have positive experiences. The positive effects from microdosing and tripping will vary for different species, in terms of both intensity and duration.
🤢 Taking too much 🤢
Layering microdoses and trips (eating more before an active trip/microdose has worn off) can lead to intensified experiences and puts paras at risk for bad trips and other... consequences.
✨ Rarest of them all ✨
One very special, rare mushroom has the potential to bring paras into an existential crisis of sorts. If they try to double down on this mysterious species, they risk... an unusual consequence I'll leave for you to find out through gameplay. ;)
💀 Bad trips and unaliving 💀The trip depends on what type of mushroom your para ate, how much, and where it came from. Eating all wild mushrooms will cause a mild temporary upset stomach from eating off the forest floor. It passes quickly. Ultimately, eating toxic mushrooms is the only way to introduce real risk to your paras.
🚫 How to avoid all bad trips 🚫
If you're not someone who enjoys the "chaos" aspect of consuming mushrooms, you can avoid this and all other (more serious) negative consequences by sticking to collecting mushrooms and then placing them from inventory before interacting with them - no stomach sickness, and harmful mushrooms will no longer present options to trip or microdose, so when you see those options, you’re good to go!
❓ Which mushrooms will harm paras? ❓
Toxicity behavior follows the vanilla game. If your para eats a toxic mushroom, they can have a bad trip / experience negative consequences. Unaliving can only occur as a consequence from consuming the same mushroom that the base game considers to be lethal - Tripping on that lethal mushroom unalives paras instantly. Eating a little may not kill paras (microdosing)… but layering with other mushrooms before the effects have worn off could.
❗ Spoilers ❗
See the “mushroom guide” in the gallery for spoilers. Please note it's a bit out of date... the possible scenarios have expanded quite a bit since V3.1! Core principles still apply
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📣 Announcements 📣 Here you can find any known bugs or important updates. As a reminder: please back up saves, households, and lots before playing with experimental gameplay mods especially- this included!
😬 If you notice something missing... 😬
I recently had to rollback the mushroom related wants system from 3.4. While I was able to get it working independently, I found it created UI bugs when other popular mods related to wants were installed. I suspect this could effect quite a few players, so until I have a more compatible system, this feature has been removed.
🗓️ Out of date references 🗓️
Currently in V3.6 - so please note that some gallery images are out of date. The mushroom guide specifically is now a bit more complicated and there are more possible effects than I included in the chart. For now, those are up to you to uncover through gameplay! And the chaos-free tips above remain true.<3
🗺️ Roadmap 🗺️Lots planned for future releases!
- Working toward 4.0 which will bring several varieties of custom mushrooms! I’m collaborating with an amazing CC creator to bring to life mushrooms inspired by real psychedelic mushroom varieties. As more of these they show up in the mod, I’ll phase out some vanilla ones being magic and make them culinary again. That way, your paras will have to really hunt for magic ones!
- Custom animations! I’m struggling with this tbh, so it might take awhile.
- Social features such as sharing shrooms with other paras and bonds created from tripping together. Some noteworthy inspiration credit to my fellow under-the-influence modder @Shmi who authored the Happy Hour (drinking mod) & Smoke Break (smoking mod). I admire their work and highly recommend checking them out if you haven’t already!
- More roadmap/BTS stuff will be added to my Patreon!
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⭐⭐ If you're enjoying the mod, it would mean a LOT to me if you gave it a thumbs up/positive review! ⭐⭐ And, if you love mushrooms, consider adding the Mycology mod in my workshop for related mushy career options :) as a less devious companion to the magic mushroom mod.
🎬 Extra BTS content 🎬
I'll be adding BTS content and more details about the roadmaps for my mods to my Patreon www.Patreon.com/rumi-rue. If this mod ever gets removed by Steam, it will be available to download for free on my Patreon.
👍 Feedback 👎
Of course, please let me know if you run into any bugs or have any feedback. I will try resolve any bugs as quickly as possible.
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