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Game Guide · Wants

Wants

every desire, every dream

All 294 wants across 11 categories. Your Parafolk’s desires drive their daily decisions.

294 WANTS

How Wants Work

thought bubbles, decoded

Wants appear in a Parafolk's thought bubble - 294 of them across 11 categories. Which ones show up depends on personality traits, current needs, skills, and what your Parafolk did recently.

Fulfilling a want improves mood. For 180 wants, the exact condition is resolved below from the game files - the action to perform, the item to buy, or the interaction to use. Extra rewards (money, school grades, status effects) are listed where the game grants them.

24 wants are timed and expire if ignored - chain steps, for example, fail after 12 in-game hours. The 27 Personality Abilities are a special case: trait-granted powers with their own tiers and cooldowns.

4 want chains are multi-step series where each fulfilled step offers a harder follow-up - cooking more recipes, longer workouts, bigger paintings, or more time alone.

Daily Life

151

General everyday wants that don't fit a specific category.

e.g. 找到一份工作 · 看电视1小时 · 编程1小时

Browse all 151

Personality Abilities

27

Special abilities granted by personality traits: cooldown-based powers that trigger emotional or skill effects.

e.g. [Grumpy trait] Turn Happiness Into Grumpiness · [Grumpy trait] Turn Sadness Into Grumpiness · [Grumpy trait] All-Out Grump

Browse all 27

Food & Drink

19

Wants related to eating, cooking, and trying different foods.

e.g. 吃零食 · 吃蛋糕 · 吃到肚子饱

Browse all 19

Skills & Learning

15

Wants tied to practicing skills and leveling up abilities.

e.g. 提升…技能 · 提升一项技能 · 将…技能提升两次

Browse all 15

Social

15

Social interaction wants: making friends, flirting, and cooperative activities.

e.g. 成功调情 · 与…成为朋友 · 与…调情

Browse all 15

Household

14

Cleaning, repair, and household maintenance wants.

e.g. 清洁马桶 · 修理马桶 · 修理淋浴或浴缸

Browse all 14

Shopping

11

Desires to purchase items from the build mode catalog or shops.

e.g. 购买新电脑 · 购买新电视 · Buy An Easel

Browse all 11

Occupation Tasks

9

Work and school tasks including homework assignments and on-the-job activities.

e.g. 在家修复一个程序漏洞 · 提升编程技能 · 在家练习编程2小时

Browse all 9

Fitness & Outdoors

6

Physical activity and outdoor exploration wants.

e.g. 在室外度过2小时 · 跳舞1小时 · 进行3种不同的体能训练,每种持续15分钟

Browse all 6

Emotions

6

Wants driven by or targeting specific emotional states.

e.g. 在淋浴间哭泣 · 让快乐成为你的主情绪 · 让悲伤成为你的主情绪

Browse all 6

Money & Work

3

Financial goals and workplace advancement wants.

e.g. 在工作中获得1个升级点 · 赚取200帕拉币 · 与…一起锻炼1小时

Browse all 3

4 CHAINS

Want Chains

one step leads to the next

Chains are escalating series: fulfill one step and the next, harder version appears. Each step expires after 12 in-game hours, so the streak takes commitment.

Cooking Streak

  1. 1在2小时内烹饪12道食谱
  2. 2在3小时内烹饪12道食谱
  3. 3在4小时内烹饪12道食谱
  4. 4在5小时内烹饪12道食谱
  5. 5在6小时内烹饪12道食谱
  6. 6在7小时内烹饪12道食谱

Fitness Streak

  1. 1花15分钟做俯卧撑
  2. 2花30分钟做俯卧撑
  3. 3花45分钟做俯卧撑
  4. 4花60分钟做俯卧撑
  5. 5花90分钟做俯卧撑
  6. 6花…分钟做俯卧撑

Painting Streak

  1. 1创作一幅小型画作
  2. 2创作2幅不同风格的小型画作
  3. 3创作一幅中型画作
  4. 4创作3幅不同风格的中型画作
  5. 5创作一幅大型画作
  6. 6创作4幅不同风格的大型画作

Time Alone

  1. 1独处1小时
  2. 2独处2小时
  3. 3独处4小时
  4. 4独处8小时
  5. 5独处12小时

常见问题

Wants FAQ

What are Wants in Paralives?
Wants are desires that appear in your Parafolk's thought bubble, driven by personality, needs, and surroundings. Build 1 ships 294 wants across 11 categories; 27 of them are personality abilities and 180 have concrete fulfillment steps listed on this page.
How do Personality Abilities work?
Personality Abilities are special wants granted by specific personality traits. They have cooldown timers and trigger unique effects like emotional boosts or skill bonuses when fulfilled.
Can I control which wants appear?
Wants are influenced by your Parafolk’s personality, current needs, skills, and environment. While you can’t directly choose wants, shaping your Parafolk’s life will affect what they desire.
What happens when I ignore a want?
Nothing bad: unfulfilled wants simply expire and rotate out, with no penalty. Only 24 of the 294 wants can outright fail, mostly timed occupation tasks; the rest just disappear and make room for new ones.

Last updated:

Data extracted from Paralives Early Access game files (build 1). Stats and counts verified against the shipped catalog.