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Medieval/fantasy mod (BETA archive)

Subscribed by 545 players lifetime. Last updated Sep 7, 2026.

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Medieval/fantasy mod (BETA archive)1 / 1From Steam
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Size11.0 MBUpdatedSep 7, 2026Authormskitty21245Mod ID3786400249

Mod description

What this mod adds

All roles have together/story cards. World roles can be selected one of two ways - Using the assign title book - Through the default jobs panel in the tab world roles (Once occupations are assigned use the cheat to open in paramaker and give traits matching to occupation (for occupations /ruler/concubine/heir/ladys maid) Roles: Ruler Nobles Peasants Concubines Knights Jesters Magicians Adventurers Advisor Heirs Treasurer Ladys maids Key features: - role determined status effects - a treasury chest (you just click it and click add money so no truly functional treasury as of yet) - a extra bill for peasants - a book to assign roles - Taxes (completed through taxes ledger) - More emotions and brain logic - a rumor system - autonomous bowing - a book you can have characters pick a role(occupation) from - world relevant goals - peasants can rise up against ruler (as long as ruler is currently being played) - execution by hunger - citizens can make requests of ruler - Traits for roles (assign trait that matches with role using cheats) Included items for mod functionality: - taxes ledger - assign title book - antidote and poison (inventory items gained through interaction) - treasury trunk - makebaby bed - Execution platform (you need to extend it to be level with a set of stair Potentially add: - witch trials - a cult system - a occult system - council member system - council meeting together cards - a well Disclaimer: This is rough, im a a new modder. i was able to get through a 5 hour test save with minimal issues so i think its fine for beta. The most developed roles are ruler and concubine. PLEASE COMMENT WITH ANY BUGS OR THINGS IN GENERAL THAT DONT WORK OR DONT WORK CONSISTENTLY WHEN MY MOD IS THE ONLY ONE ON OR RECORDED SOMETHING ODD IN PLAYERPREV OR PLAYER FILE

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