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Mods y CC

Mods y contenido personalizado (CC)

Cada mod y elemento de contenido personalizado (CC) de Paralives en un índice navegable. 21,256 elementos del Steam Workshop actualizados desde la API del Workshop en cada compilación de la wiki.

21,256Total items
2,558Modpacks
12,746Households
5,778Houses

How install works

The 30-second version

  1. 1. Open the Paralives Workshop on Steam and Subscribe to a mod.
  2. 2. Steam downloads the .mod folder under Paralives/Workshop/.
  3. 3. Launch Paralives. New content shows up in the relevant tab (build mode, Paramaker, etc.).
  4. 4. To remove, unsubscribe in Steam - Paralives unloads it on next launch.

The .mod folder format

What's inside a mod

Paralives loads a tree of Main.mod/ + each Workshop subscription. A mod can ship:

  • Settings/*.setting overrides (skills, careers, traits)
  • Environments/Items/ with .fbx + .png assets
  • Lot files *.lot and household files *.household
  • Translation strings via translations-*.json

Looking for something specific?

Open the Steam Workshop directly

Open Workshop

FAQ

How do I install a Paralives mod?

On Steam, open the Paralives Workshop, find a mod, and click Subscribe. Steam downloads it automatically and Paralives loads it the next time you launch the game. Mods live in [Paralives]/Main.mod/ plus a per-mod folder. Unsubscribe in Steam to remove a mod cleanly.

What kinds of mods can Paralives load?

The Workshop ships three buckets: Modpacks change gameplay or add content (new items, careers, traits), Households are pre-built Parafolk families, and Houses are pre-built lots you can plop into your town. All load through the same .mod folder mechanism.

Do mods break when Paralives updates?

Sometimes. Modpacks that override Settings files (skills, careers, traits) are most fragile because each game build can rename or restructure fields. Households and Houses are usually safer because they target the asset format which changes more slowly. Check a mod's Workshop comments after a patch.

Where do I report a broken or NSFW mod?

Use Steam's Report button on the mod's Workshop page. Workshop handles all moderation, comments, and ratings centrally - we link out to the same place from every entry on this wiki.

¿Qué es el CC (contenido personalizado) de Paralives?

CC significa custom content (contenido personalizado) - el término de la comunidad de Los Sims para los cosméticos creados por jugadores: peinados, ropa, muebles. En Paralives, todo el CC llega como mods de Steam Workshop, y este índice los cubre todos: búsqueda, filtros por categoría y enlaces directos para suscribirse.

¿Qué es BepInEx y funciona con Paralives?

BepInEx es un cargador de plugins para juegos de Unity, usado en mods de código que cambian la lógica del juego en lugar de agregar contenido. Paralives corre en Unity con Mono, que BepInEx soporta. Los mods de contenido normales - muebles, ropa, terrenos - llegan por Steam Workshop y no necesitan herramientas extra.