70Gold to build
560Gold to level IV
3Soldiers
200Soldier HP at IV
At level IV the tower menu offers three skills, each with three levels bought with gold during the battle. The Ultimate is not bought in battle: the last upgrade of the tower's tree in the Upgrades room switches it on for every tower of that type.
Tower facts
Tower type
Damage type
Unlock
Build cost
Cost to level IV
All skill levels
Ultimate
Selling
Ratings
Same tower type
- Wildcat Huntresses
Barrack tower
- Gold Prospectors
Barrack tower
Levels
Knights Order I
Build 70 gold3 soldiers: 40 HP, 2-4 physical damage, armor 10%, regenerates 3 HP per second while idle, starting 2 s after it was last hit, respawn 12 s
Knights Order II
Upgrade 110 gold3 soldiers: 80 HP, 3-5 physical damage, armor 20%, regenerates 6 HP per second while idle, starting 2 s after it was last hit, respawn 12 s
Knights Order III
Upgrade 160 gold3 soldiers: 130 HP, 6-10 physical damage, armor 30%, regenerates 10 HP per second while idle, starting 2 s after it was last hit, respawn 12 s
Knights Order IV
Upgrade 220 gold3 soldiers: 200 HP, 9-13 physical damage, armor 40%, regenerates 13 HP per second while idle, starting 2 s after it was last hit, respawn 12 s
Skills
Resilience I
180 goldCooldown 15 sWhile engaged in combat, each knight heals for 25% of its total health.
Resilience II
180 goldCooldown 15 sWhile engaged in combat, each knight heals for 40% of its total health.
Resilience III
180 goldCooldown 15 sWhile engaged in combat, each knight heals for 60% of its total health.
Inspired Protectors I
120 goldKnights get 5% extra base armor and an additional 5% armor while at least one hero is within 110; more heroes add nothing.
Inspired Protectors II
120 goldKnights get 10% extra base armor and an additional 10% armor while at least one hero is within 110; more heroes add nothing.
Inspired Protectors III
120 goldKnights get 15% extra base armor and an additional 15% armor while at least one hero is within 110; more heroes add nothing.
Honor the Fallen I
125 goldFor 8 seconds after another allied unit or hero dies within 100 (not a summon whose time runs out), knights attack every 0.8 seconds instead of every 1 second, and each hit has a 10% chance to stun the enemy for 1 second; never a boss or mini boss.
Honor the Fallen II
125 goldFor 8 seconds after another allied unit or hero dies within 100 (not a summon whose time runs out), knights attack every 0.6 seconds instead of every 1 second, and each hit has a 20% chance to stun the enemy for 1 second; never a boss or mini boss.
Honor the Fallen III
125 goldFor 8 seconds after another allied unit or hero dies within 100 (not a summon whose time runs out), knights attack every 0.4 seconds instead of every 1 second, and each hit has a 30% chance to stun the enemy for 1 second; never a boss or mini boss.
Ultimate
Last Stand
Ultimate Defenders: 5 pointsCooldown 30 sWhen their health is lower than 20%, the knights become invulnerable for 5 seconds. Only triggers in melee combat.
Upgrades room
Thick Skin
1 pointIncreases units' health by 10%.
Rapid Deployment
2 pointsReduces unit's respawn time by 2 seconds. On the Gold Prospectors it shortens the time between miners from 5 to 4.5 seconds instead.
Weapon Training
3 pointsIncreases units' attack damage by 30%.
Fortitude
3 pointsIncreases units' health by 10% and armor by 10%.
Lethal Focus
3 pointsUnits' first melee attack on each enemy does double damage.
True Grit
3 pointsUnits receive 20% less damage while under 25% health.
Ultimate Defenders
5 pointsUnlocks Ultimate ability for all barrack towers.
- Barrack tree in the Upgrades room
All 3 Barrack towers share these upgrades.


