Health, level 1 → 10
Armor, level 1 → 10
Damage, level 1 → 10
Respawn time
Upgrade points buy the nodes of the hero room tree, starting next to the hero's portrait. A node can be bought once a node leading to it is bought. The whole tree costs 36 upgrade points with one talent, the 36 points a hero has at level 10.
Only one of the two talents can be bought. The ultimate opens once one of them is bought.
Dazzling Hammer I
1 upgrade pointCooldown 12 s12 XP per useHits enemies with a huge energy hammer that deals 20-40 magic damage in an area and stuns the targets for 1 second.
Dazzling Hammer II
2 upgrade pointsCooldown 12 s24 XP per useHits enemies with a huge energy hammer that deals 50-70 magic damage in an area and stuns the targets for 1 second.
Dazzling Hammer III
3 upgrade pointsCooldown 12 s36 XP per useHits enemies with a huge energy hammer that deals 80-100 magic damage in an area and stuns the targets for 1 second.
Shielding Blades I
2 upgrade pointsCooldown 18 s18 XP per useSummons swirling energy swords that increase her resistances by 30% and deal 32 magic damage to enemies over 4 seconds.
Shielding Blades II
2 upgrade pointsCooldown 18 s36 XP per useSummons swirling energy swords that increase her resistances by 30% and deal 32 magic damage to enemies over 4 seconds and slowing them by 25%.
Shielding Blades III
2 upgrade pointsCooldown 18 s54 XP per useSummons swirling energy swords that increase her resistances by 30% and deal 32 magic damage to enemies over 6 seconds and slowing them by 25%.
Astral Blink I
3 upgrade pointsCooldown 2 sWhen travelling long distances, Zefira teleports to the destination, gaining a 30% damage buff for 4 seconds.
Astral Blink II
3 upgrade pointsCooldown 2 sWhen travelling long distances, Zefira teleports to the destination, gaining a 30% damage buff for 6 seconds.
Astral Blink III
3 upgrade pointsCooldown 2 sWhen travelling long distances, Zefira teleports to the destination, gaining a 50% damage buff for 6 seconds.
Ethereal Spears
4 upgrade pointsCooldown 34 s34 XP per useFrom her position, showers an area of the path with energy spears, dealing 210 magic damage in total.
Weakening Aura
3 upgrade pointsZefira decreases nearby enemy resistances by 30%.
Spell Proficiency
3 upgrade pointsZefira gains 20% chance of dealing critical damage with basic attacks.
Respawn time 20 seconds
1 upgrade pointReduces the hero's respawn time to 20 seconds.
Health +20%
1 upgrade pointIncreases the hero's health by 20%.
Base damage +5%
2 upgrade pointsIncreases the hero's base damage by 5%.
Skill cooldown -10%
2 upgrade pointsReduces the hero's skill cooldown by 10%.
Health regeneration +20%
2 upgrade pointsIncreases the hero's health regeneration 20%.
Attack
Unlock
Starts at level
Attack
Damage type
Attack cooldown
Attack range
Movement speed
Respawn time
Upgrade points
On joining
Whole tree
Stats by level
| Level | Health | Armor | Regen / s | Melee | Ranged |
|---|---|---|---|---|---|
| 1 | 150 | 2% (Low) | 12 | 4-12 | 4-12 |
| 2 | 160 | 4% (Low) | 13 | 5-14 | 5-14 |
| 3 | 170 | 6% (Low) | 14 | 6-17 | 6-17 |
| 4 | 180 | 8% (Low) | 15 | 6-19 | 6-19 |
| 5 | 190 | 10% (Low) | 16 | 7-21 | 7-21 |
| 6 | 200 | 12% (Low) | 16 | 8-23 | 8-23 |
| 7 | 210 | 14% (Low) | 17 | 9-26 | 9-26 |
| 8 | 220 | 16% (Low) | 18 | 9-28 | 9-28 |
| 9 | 230 | 18% (Low) | 19 | 10-30 | 10-30 |
| 10 | 240 | 20% (Low) | 20 | 11-32 | 11-32 |
Health regeneration heals the amount shown every second once a second has passed since the hero was last hit.