Health, level 1 → 10
Armor, level 1 → 10
Damage, level 1 → 10
Respawn time
Upgrade points buy the nodes of the hero room tree, starting next to the hero's portrait. A node can be bought once a node leading to it is bought. The whole tree costs 36 upgrade points with one talent, the 36 points a hero has at level 10.
Only one of the two talents can be bought. The ultimate opens once one of them is bought.
Unbreakable I
1 upgrade pointCooldown 18 s18 XP per useGains a health shield equal to 30% of the health of the enemy Malik is blocking for 6 seconds.
Unbreakable II
2 upgrade pointsCooldown 18 s36 XP per useGains a health shield equal to 40% of the health of the enemy Malik is blocking for 6 seconds.
Unbreakable III
3 upgrade pointsCooldown 18 s54 XP per useGains a health shield equal to 50% of the health of the enemy Malik is blocking for 6 seconds.
Earthquake I
2 upgrade pointsCooldown 20 s20 XP per useJumps and smashes the ground dealing 48-72 physical damage to enemies and stunning them for 2 seconds.
Earthquake II
2 upgrade pointsCooldown 20 s40 XP per useJumps and smashes the ground dealing 48-72 physical damage to enemies and stunning them for 4 seconds.
Earthquake III
2 upgrade pointsCooldown 20 s60 XP per useJumps and smashes the ground dealing 48-72 physical damage to enemies and stunning them for 4 seconds. The area of effect is increased.
Obliterate I
3 upgrade pointsCooldown 40 s40 XP per useAfter a brief charge, swings his hammer, sending his target flying away from the map.
Obliterate II
3 upgrade pointsCooldown 34 s80 XP per useAfter a brief charge, swings his hammer, sending his target flying away from the map. The cooldown is reduced to 34 seconds.
Obliterate III
3 upgrade pointsCooldown 28 s120 XP per useAfter a brief charge, swings his hammer, sending his target flying away from the map. The cooldown is reduced to 28 seconds.
Hammernado
4 upgrade pointsCooldown 28 s28 XP per useRapidly spins swinging his hammer dealing 160-240 physical damage over the course of 5 seconds and slowing nearby enemies.
Foehammer
3 upgrade pointsMalik's basic attacks deal damage in an area.
Lone Wulf
3 upgrade pointsMalik gains 25% extra damage when there are no friendly units around.
Health +10%
1 upgrade pointIncreases the hero's health by 10%.
Movement speed +20%
1 upgrade pointIncreases the hero's movement speed by 20%.
20% chance to revive
2 upgrade pointsThe hero has a 20% chance to revive with 100% of its total health.
Health regeneration +15%
2 upgrade pointsIncreases the hero's health regeneration 15%.
Base damage +15% above 75% health
2 upgrade pointsIncreases the hero's base damage by 15% when above 75% health.
Attack
Unlock
Starts at level
Attack
Damage type
Attack cooldown
Movement speed
Respawn time
Upgrade points
On joining
Whole tree
Stats by level
| Level | Health | Armor | Regen / s | Damage |
|---|---|---|---|---|
| 1 | 200 | 0% (None) | 16 | 10-14 |
| 2 | 230 | 0% (None) | 18 | 11-16 |
| 3 | 260 | 0% (None) | 21 | 12-18 |
| 4 | 290 | 0% (None) | 23 | 13-20 |
| 5 | 320 | 0% (None) | 26 | 14-22 |
| 6 | 350 | 0% (None) | 28 | 16-23 |
| 7 | 380 | 0% (None) | 30 | 17-25 |
| 8 | 410 | 0% (None) | 33 | 18-27 |
| 9 | 440 | 0% (None) | 35 | 19-29 |
| 10 | 470 | 0% (None) | 38 | 20-31 |
Health regeneration heals the amount shown every second once a second has passed since the hero was last hit.