Health, level 1 → 10
Armor, level 1 → 10
Damage, level 1 → 10
Respawn time
Upgrade points buy the nodes of the hero room tree, starting next to the hero's portrait. A node can be bought once a node leading to it is bought. The whole tree costs 36 upgrade points with one talent, the 36 points a hero has at level 10.
Only one of the two talents can be bought. The ultimate opens once one of them is bought.
Fireball I
1 upgrade pointCooldown 10 s10 XP per useThrows a fireball at an enemy, dealing 40-60 true damage to the target.
Fireball II
2 upgrade pointsCooldown 10 s20 XP per useThrows a fireball at an enemy, dealing 64-96 true damage to the target.
Fireball III
3 upgrade pointsCooldown 10 s30 XP per useThrows a fireball at an enemy, dealing 100-150 true damage to the target.
Heat Wave I
2 upgrade pointsCooldown 18 s18 XP per useReleases a fiery explosion that deals 48-90 true damage to nearby enemies.
Heat Wave II
2 upgrade pointsCooldown 18 s36 XP per useReleases a fiery explosion that deals 64-120 true damage to nearby enemies.
Heat Wave III
2 upgrade pointsCooldown 18 s54 XP per useReleases a fiery explosion that deals 88-165 true damage to nearby enemies.
Flame Rush I
3 upgrade pointsCooldown 15 s15 XP per useJumps between enemies 3 times dealing 56-84 true damage to each target.
Flame Rush II
3 upgrade pointsCooldown 15 s30 XP per useJumps between enemies 3 times dealing 80-120 true damage to each target.
Flame Rush III
3 upgrade pointsCooldown 15 s45 XP per useJumps between enemies 3 times dealing 120-180 true damage to each target.
Supernova
4 upgrade pointsCooldown 30 s30 XP per useFlies in circles at high speed creating a fire tornado that deals 240-360 true damage to each nearby enemy over 3 seconds.
Melting Core
3 upgrade pointsIgnus deals 8 true damage per second to nearby enemies.
Reverse Entropy
3 upgrade pointsEach time Ignus uses one of his skills, he recovers 15% of his total health.
Flight over long distances
1 upgrade pointThe hero takes flight over long distances and moves faster.
Health regeneration +15%
1 upgrade pointIncreases the hero's health regeneration 15%.
Skill cooldown -10%
2 upgrade pointsReduces the hero's skill cooldown by 10%.
Health +10%
2 upgrade pointsIncreases the hero's health by 10%.
Base damage +10%
2 upgrade pointsIncreases the hero's base damage by 10%.
Attack
Unlock
Starts at level
Attack
Damage type
Movement speed
Respawn time
Upgrade points
On joining
Whole tree
Stats by level
| Level | Health | Armor | Regen / s | Damage |
|---|---|---|---|---|
| 1 | 210 | 0% (None) | 17 | 3-4 |
| 2 | 225 | 0% (None) | 18 | 3-5 |
| 3 | 240 | 0% (None) | 19 | 4-6 |
| 4 | 255 | 0% (None) | 20 | 4-7 |
| 5 | 270 | 0% (None) | 22 | 5-7 |
| 6 | 285 | 0% (None) | 23 | 5-8 |
| 7 | 300 | 0% (None) | 24 | 6-9 |
| 8 | 315 | 0% (None) | 25 | 7-10 |
| 9 | 330 | 0% (None) | 26 | 7-11 |
| 10 | 345 | 0% (None) | 28 | 8-11 |
Health regeneration heals the amount shown every second once a second has passed since the hero was last hit.