Health, level 1 → 10
Armor, level 1 → 10
Damage, level 1 → 10
Respawn time
Upgrade points buy the nodes of the hero room tree, starting next to the hero's portrait. A node can be bought once a node leading to it is bought. The whole tree costs 36 upgrade points with one talent, the 36 points a hero has at level 10.
Only one of the two talents can be bought. The ultimate opens once one of them is bought.
Nullifying Pulse I
1 upgrade pointCooldown 15 s15 XP per useShoots a wave of energy, dealing 24-36 magic damage to enemies in the area and silencing them for 8 seconds.
Nullifying Pulse II
2 upgrade pointsCooldown 15 s30 XP per useShoots a wave of energy, dealing 48-72 magic damage to enemies in the area and silencing them for 10 seconds.
Nullifying Pulse III
3 upgrade pointsCooldown 15 s45 XP per useShoots a wave of energy, dealing 72-108 magic damage to enemies in the area and silencing them for 12 seconds.
Deconstruct I
2 upgrade pointsCooldown 18 s18 XP per useDrakkan explodes dealing 24-36 magic damage to enemies in an area.
Deconstruct II
2 upgrade pointsCooldown 18 s36 XP per useDrakkan explodes dealing 48-72 magic damage to enemies in an area.
Deconstruct III
2 upgrade pointsCooldown 18 s54 XP per useDrakkan explodes dealing 82-114 magic damage to enemies in an area.
Double Dragon I
3 upgrade pointsCooldown 28 s28 XP per useDrakkan creates a magical double that fights against enemies for 10 seconds.
Double Dragon II
3 upgrade pointsCooldown 28 s56 XP per useDrakkan creates a magical double that fights against enemies for 13 seconds.
Double Dragon III
3 upgrade pointsCooldown 28 s84 XP per useDrakkan creates a magical double that fights against enemies for 16 seconds.
Arcane Storm
4 upgrade pointsCooldown 40 s40 XP per useFires magic meteors all over the battlefield. Each meteor deals 40-60 magic damage to enemies hit.
Magic Phasing
3 upgrade pointsDrakkan gains the ability to teleport long distances.
Arcane Affinity
3 upgrade pointsDrakkan's skills have their cooldown reduced by 20%.
Magic resistance 100%
1 upgrade pointThe hero has 100% magic resistance.
Base damage +10%
1 upgrade pointIncreases the hero's base damage by 10%.
Health regeneration +20%
2 upgrade pointsIncreases the hero's health regeneration 20%.
Base damage area +20%
2 upgrade pointsIncreases the hero's base damage area by 20%.
Skill damage +10%
2 upgrade pointsIncreases the hero's skill damage by 10%.
Attack
Unlock
Starts at level
Attack
Damage type
Attack cooldown
Attack range
Movement speed
Respawn time
Upgrade points
On joining
Whole tree
Stats by level
| Level | Health | Armor | Regen / s | Damage |
|---|---|---|---|---|
| 1 | 230 | 0% (None) | 18 | 13-19 |
| 2 | 255 | 2% (Low) | 20 | 16-24 |
| 3 | 280 | 4% (Low) | 22 | 19-29 |
| 4 | 305 | 6% (Low) | 24 | 22-34 |
| 5 | 330 | 8% (Low) | 26 | 26-38 |
| 6 | 355 | 10% (Low) | 28 | 29-43 |
| 7 | 380 | 12% (Low) | 30 | 32-48 |
| 8 | 405 | 14% (Low) | 32 | 35-53 |
| 9 | 430 | 16% (Low) | 34 | 38-58 |
| 10 | 455 | 18% (Low) | 36 | 42-62 |
Health regeneration heals the amount shown every second once a second has passed since the hero was last hit.