Health, level 1 → 10
Armor, level 1 → 10
Damage, level 1 → 10
Respawn time
Upgrade points buy the nodes of the hero room tree, starting next to the hero's portrait. A node can be bought once a node leading to it is bought. The whole tree costs 36 upgrade points with one talent, the 36 points a hero has at level 10.
Only one of the two talents can be bought. The ultimate opens once one of them is bought.
Arterial Slash I
1 upgrade pointCooldown 16 s16 XP per useSwings his sword around dealing 12-18 physical damage to enemies and 16 true damage over 4 seconds.
Arterial Slash II
2 upgrade pointsCooldown 16 s32 XP per useSwings his sword around dealing 32-48 physical damage to enemies and 24 true damage over 6 seconds.
Arterial Slash III
3 upgrade pointsCooldown 16 s48 XP per useSwings his sword around dealing 52-78 physical damage to enemies and 36 true damage over 8 seconds.
Retribution I
2 upgrade pointsCooldown 25 s25 XP per useBlocks the next enemy melee attack and strikes back dealing 64-96 physical damage.
Retribution II
2 upgrade pointsCooldown 22 s50 XP per useBlocks the next enemy melee attack and strikes back dealing 80-120 physical damage.
Retribution III
2 upgrade pointsCooldown 19 s75 XP per useBlocks the next enemy melee attack and strikes back dealing 96-144 physical damage.
Earthshatter I
3 upgrade pointsCooldown 22 s22 XP per useSunders the ground with his sword, creating 4 fissures on the path, each dealing 44-68 physical damage to enemies.
Earthshatter II
3 upgrade pointsCooldown 22 s44 XP per useSunders the ground with his sword, creating 6 fissures on the path, each dealing 54-82 physical damage to enemies.
Earthshatter III
3 upgrade pointsCooldown 22 s66 XP per useSunders the ground with his sword, creating 8 fissures on the path, each dealing 74-106 physical damage to enemies.
Templar Rage
4 upgrade pointsCooldown 30 s30 XP per useConnor shouts, stunning nearby enemies for 1 second and gains 55% extra attack speed, 100% extra attack damage and 30% extra movement speed for 10 seconds.
Battleborn
3 upgrade pointsConnor gains 40% extra skill damage when he is below 40% of his total health.
Holy Grail
3 upgrade pointsWhen killed, Connor revives with 70% of his total health. This effect can occur once every 180 seconds.
Health +10%
1 upgrade pointIncreases the hero's health by 10%.
Base damage +10%
1 upgrade pointIncreases the hero's base damage by 10%.
Armor +10%
2 upgrade pointsIncreases the hero's armor by 10%.
Attack speed +15%
2 upgrade pointsIncreases the hero's attack speed by 15%.
Skill cooldown -10%
2 upgrade pointsReduces the hero's skill cooldown by 10%.
Attack
Unlock
Starts at level
Attack
Damage type
Attack cooldown
Movement speed
Respawn time
Upgrade points
On joining
Whole tree
Stats by level
| Level | Health | Armor | Regen / s | Damage |
|---|---|---|---|---|
| 1 | 200 | 7% (Low) | 16 | 13-19 |
| 2 | 215 | 9% (Low) | 17 | 14-21 |
| 3 | 230 | 11% (Low) | 18 | 15-23 |
| 4 | 245 | 13% (Low) | 20 | 17-25 |
| 5 | 260 | 15% (Low) | 21 | 18-27 |
| 6 | 275 | 17% (Low) | 22 | 20-29 |
| 7 | 290 | 19% (Low) | 23 | 21-32 |
| 8 | 305 | 21% (Low) | 24 | 22-34 |
| 9 | 320 | 23% (Low) | 26 | 24-36 |
| 10 | 335 | 25% (Low) | 27 | 25-38 |
Health regeneration heals the amount shown every second once a second has passed since the hero was last hit.