Skip to content
WikilyWIKILY
All games22 Wikis · pick your game
TowersClassic Towers

Switch game

22 Wikis · pick your game
Arcane Wizard

Classic Mage tower

Arcane Wizard

Specialist · upgraded from Wizard Tower

Arcane Wizard is a classic Mage tower of Classic Rush. It is built from Wizard Tower for 300 gold. It deals 76-140 magic damage with a very slow fire rate and great range. Its abilities are Death Ray and Teleport.

  • 300Gold to upgrade
  • 76-140Damage
  • GreatRange
Classic Rush

Classic towers are built in the Classic Rush mode, which adds its classic upgrades stage by stage: none on stages 1-2, the last from stage 16. On Impossible, every classic upgrade is active on every stage. The numbers on this page are the tower before any of them; the Classic upgrades list gives the ones that change it.

Tower facts

Tower type

Mage

Role

Specialist tower

Damage type

Magic

Cost

300 gold

Selling

60% of the gold spent on it; all of it before the first wave

LevelsBefore any classic upgrade

  • Arcane Wizard

    Upgrade 300 gold

    Damage 76-140 magic · Fire rate Very slow (2 s) · Range Great (200)

Classic upgradesAdded stage by stage in Classic Rush

  • From stage 3

    Range: 216 (was 200).

  • From stage 5

    Each hit lowers the enemy's armor by 3 percentage points for good; it stacks and never comes back.

  • From stage 8

    Price in gold: 270 (was 300).

  • From stage 11

    Damage: 88-161 (was 76-140).

  • From stage 16

    Each hit halves the enemy's speed for 0.5 seconds (a new hit restarts it); it does not work on an enemy that is already slowed or enraged.

AbilitiesBought with gold in battle

  • Death Ray I

    300 gold

    Disintegrates one enemy into fine creep dust every 20 seconds. It kills the foremost enemy within 200 outright; never a boss or mini boss.

  • Death Ray II

    150 gold

    Reduces spell cooldown from 20 to 18 seconds.

  • Death Ray III

    150 gold

    Reduces spell cooldown from 18 to 16 seconds.

  • Teleport I

    300 gold

    Teleports a group of up to 4 enemies a random distance back down the path every 14 seconds. It takes enemies within 42.5 of its target, never bosses; an enemy is teleported 3 times at most.

  • Teleport II

    100 gold

    Increases the maximum amount of enemies teleported to 5. Each level sends them farther back.

  • Teleport III

    100 gold

    Increases the maximum amount of enemies teleported to 6. Each level sends them farther back.

Upgrade path

Upgraded from
Join the creator communityThe people who build the Kingdom Rush 6: Genesis wiki are on our Discord. Ask questions, suggest pages or help build it with us.Join Discord (opens Discord in a new tab)