270Gold to upgrade
88-161Damage
GreatRange
Classic Rush
Classic towers are built in the Classic Rush mode. Classic Rush applies its own classic upgrades to them automatically at the start of every stage, and the numbers on this page include those upgrades.
Tower facts
Tower type
Role
Damage type
Cost
Selling
Levels
Arcane Wizard
Upgrade 270 goldDamage 88-161 magic · Fire rate Very slow (2 s) · Range Great (216)
Abilities
Death Ray I
350 goldDisintegrates one enemy into fine creep dust every 22 seconds.
Death Ray II
200 goldReduces spell cooldown from 22 to 20 seconds.
Death Ray III
200 goldReduces spell cooldown from 20 to 18 seconds.
Teleport I
300 goldTeleports a group of up to 3 enemies a random distance back down the path every 14 seconds.
Teleport II
100 goldIncreases the maximum amount of enemies teleported to 4.
Teleport III
100 goldIncreases the maximum amount of enemies teleported to 5.