People and places · Traders
Fortuno
Attributes
Protection
- 13 bluntProtection
- 13 edgeProtection
- 10 pointProtection
- 14 fireProtection
- 14 energyProtection
- 14 iceProtection
- 14 windProtection
Confirmed equipment
Combat matchup
Recorded values use Gothic difficulty. Unconfirmed equipment and unarmed attacks are estimates.
- 47
- Your hit
- 4
- Hits to drop the target
- 30
- Their hit
- 3
- Hits to drop you
- 13
- Target protection
- 148
- Target health at selected difficulty
Even matchup
Ranged uses Dexterity and Point protection; melee uses Strength and the selected channel. Shown is the base damage of a first attack, at least 1, without combo attack multipliers, critical hits or the bow draw factor: see the Damage and protection page.
Dial in your own weapon and gear. Both sides show the base damage of a first attack without a critical hit: weapon damage + Strength or Dexterity minus the matching protection, at least 1. A blocked melee hit loses the blocker's weapon damage plus Strength, but still deals at least 1.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Weapon details
- 20Weapon damage
- BluntDamage type
- 12Needs Strength
- 54Worth in ore
Where to find it - Overworld
Where to find it - Satellite
Where to find it - Swamp Camp
Goods for sale
Dreamcall20 ore | 10 in stockGoods
Mild Healing Herbs16 ore | 9 in stockFood & potions
Stoneroot16 ore | 3 in stockFood & potions
Northern Dark15 ore | 15 in stockGoods
Mistcap9 ore | 5 in stockFood & potions
Green Novice8 ore | 15 in stockGoods
Slave's Bread7 ore | 6 in stockFood & potions
Swampweed6 ore | 12 in stockGoods
Wild berries4 ore | 12 in stockFood & potions
Darkshade3 ore | 10 in stockFood & potions
Hellcap3 ore | 8 in stockFood & potions
Ore Nugget1 ore | 90 in stockGoods
Values are the item's base worth in ore - the lumps of magic ore that are the Colony's only currency.
Carried items
These are the items this character actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
Character profile