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Baal Cadar

People and places · Traders

Baal Cadar

CampSwamp Camp
GuildGuru
LocationSwamp Camp
Distinct goods28

Attributes

Level30
Health600
Strength70
Dexterity55
Super armor200
XP on defeat300

Protection

  • 20 bluntProtection
  • 20 edgeProtection
  • 15 pointProtection
  • 100 fireProtection
  • 50 energyProtection
  • 50 iceProtection
  • 50 windProtection

Combat matchup

Recorded values use Gothic difficulty. Unconfirmed equipment and unarmed attacks are estimates.

40
Your hit
15
Hits to drop the target
0
Their hit
0
Hits to drop you
20
Target protection
600
Target health at selected difficulty

Their attack is not recorded

Ranged uses Dexterity and Point protection; melee uses Strength and the selected channel. Connecting hits are floored at 1. A charged heavy strike doubles the baseline; blocked swings land 1. Fully drawn shots land about a quarter higher; partial draws scale down. Attack-chain damage varies.

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No confirmed weapon is recorded, so their hit is not calculated.

Equipment examples

Equipment examples. These items are separate from this character's carried items and loot.

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

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