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Gothic 1 Remake in the Wikily appFree · 4.4★4.6★ · Full screenGet appGet app
ESCCompendium
Baalcadar

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Baalcadar

CampSwamp Camp
GuildGuru
LocationSwamp Camp

Attributes

Level30
Health600
Strength70
Dexterity55
Super armor200
XP on defeat300

Protection

  • 20 bluntProtection
  • 20 edgeProtection
  • 15 pointProtection
  • 100 fireProtection
  • 50 energyProtection
  • 50 iceProtection
  • 50 windProtection

Combat matchup

Recorded values use Gothic difficulty. Unconfirmed equipment and unarmed attacks are estimates.

40
Your hit
15
Hits to drop the target
0
Their hit
0
Hits to drop you
20
Target protection
600
Target health at selected difficulty

Their attack is not recorded

Ranged uses Dexterity and Point protection; melee uses Strength and the selected channel. Shown is the base damage of a first attack, at least 1, without combo attack multipliers, critical hits or the bow draw factor: see the Damage and protection page.

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No confirmed weapon is recorded, so their hit is not calculated.

Equipment examples

Equipment examples. These items are separate from this character's carried items and loot.

Dial in your own weapon and gear. Both sides show the base damage of a first attack without a critical hit: weapon damage + Strength or Dexterity minus the matching protection, at least 1. A blocked melee hit loses the blocker's weapon damage plus Strength, but still deals at least 1.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

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