People and places · Teachers
Corangar
Attributes
Confirmed equipment
Protection
- 30 bluntProtection
- 30 edgeProtection
- 25 pointProtection
- 30 fireProtection
- 28 energyProtection
- 28 iceProtection
- 28 windProtection
Combat matchup
Recorded values use Gothic difficulty. Unconfirmed equipment and unarmed attacks are estimates.
- 30
- Your hit
- 20
- Hits to drop the target
- 190
- Their hit
- 1
- Hits to drop you
- 30
- Target protection
- 600
- Target health at selected difficulty
Dangerous matchup
Ranged uses Dexterity and Point protection; melee uses Strength and the selected channel. Connecting hits are floored at 1. A charged heavy strike doubles the baseline; blocked swings land 1. Fully drawn shots land about a quarter higher; partial draws scale down. Attack-chain damage varies.
Equipment examples
Equipment examples. These items are separate from this character's carried items and loot.
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Weapon details
- 105Weapon damage
- EdgeDamage type
- 90Needs Strength
- 400Worth in ore
Where to find it - Overworld
Where to find it - Satellite
Where to find it - Swamp Camp
Skills taught
DexterityDexterity represents your mastery, balance and control over your body. 1 LP per attribute point | Templars onlyRaises DexterityAttributes
StrengthStrength expresses your physical prowess. 1 LP per attribute point | Templars onlyRaises StrengthAttributes
Two HandedGoverns your effectiveness with two-handed weapons, unlocking powerful techniques like combos, parries, and critical strikes as your skill improves. Trained: 30 LP | Master: 40 LP | Templars onlyWeapon skill
Carried items
These are the items this character actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
Character profile