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Corangar

People and places · Teachers

Corangar

CampSwamp Camp
GuildGuru
LocationSwamp Camp

Attributes

Level30
Health600
Strength90
Dexterity65
Super armor200
XP on defeat300

Protection

  • 30 bluntProtection
  • 30 edgeProtection
  • 25 pointProtection
  • 30 fireProtection
  • 28 energyProtection
  • 28 iceProtection
  • 28 windProtection

Combat matchup

Recorded values use Gothic difficulty. Unconfirmed equipment and unarmed attacks are estimates.

30
Your hit
20
Hits to drop the target
190
Their hit
1
Hits to drop you
30
Target protection
600
Target health at selected difficulty

Dangerous matchup

Ranged uses Dexterity and Point protection; melee uses Strength and the selected channel. Connecting hits are floored at 1. A charged heavy strike doubles the baseline; blocked swings land 1. Fully drawn shots land about a quarter higher; partial draws scale down. Attack-chain damage varies.

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Equipment examples

Equipment examples. These items are separate from this character's carried items and loot.

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Weapon details

  • 105Weapon damage
  • EdgeDamage type
  • 90Needs Strength
  • 400Worth in ore
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