People and places · Characters
Xardas
Voice and dialogue
Attributes
Gothic difficulty values - Novice and Hard rescale them in-fight.
Combat calculator
Their protection
Their attack
No confirmed weapon recorded.
Health 2,000
Strength 150
Dexterity 150
Combat matchup
Your hit: 1 · 2,000 hits to drop Xardas.
Your attack
Xardas: 150 Edge protection, 2,000 health.
Your defence
Can you beat them?
Dial in your own weapon and gear. Both sides show the base damage of a first attack without a critical hit: weapon damage + Strength or Dexterity minus the matching protection, at least 1. A blocked melee hit loses the blocker's weapon damage plus Strength, but still deals at least 1.
Melee: weapon damage + Strength - protection. Bows and crossbows: (weapon damage + Dexterity - protection) × draw factor, at least 0.2; enemy shots are shown at 1. Protection below 0 counts as 0. Combo attack multipliers and critical hits are not included: see the Damage and protection page.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Signature items
Protection
- 150 bluntProtection
- 150 edgeProtection
- 150 pointProtection
- 150 fireProtection
- 150 energyProtection
- 150 iceProtection
- 150 windProtection
Story appearance
Location
Location - Overworld
Trader inventory
Skills taught
Teacher profile
Carried items
These are the items this character actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.