People and places · Characters
Snaf
Voice and dialogue
Attributes
Gothic difficulty values - Novice and Hard rescale them in-fight.
Combat calculator
Their protection
Combat matchup
Favourable
Your hit: 55 · 2 hits to drop Snaf.
Their hit: 28 · 3 hits to drop you.
Your attack
Snaf: 5 Edge protection, 100 health.
Your defence
Club (Light Mace): 8 damage + 25 Strength - 5 protection.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Confirmed equipment
Weapon details
- 8Weapon damage
- BluntDamage type
- 5Needs Strength
Protection
- 5 bluntProtection
- 5 edgeProtection
- 0 pointProtection
- 10 fireProtection
- 0 energyProtection
- 0 iceProtection
- 0 windProtection
Carried items
These are the items this character actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
Dialogue
Sure did. Here, have another one. Or three!
Sure did. Here, have another one. Or three! I did, but I'm out for today. Come back tomorrow. You said I can have as much stew as I want, right?
You could try the area right outside the south gate, past the broken tower. There's a hill where the stuff grows.
You could try the area right outside the south gate, past the broken tower. There's a hill where the stuff grows. Where can I find hellcaps around here?
I got a new recipe, meatbug ragout à la Snaf. With rice and mushrooms.
I got a new recipe, meatbug ragout à la Snaf. With rice and mushrooms. Thing is, I'm lacking the ingredients. Three more meat bugs and five hellcaps, that should do the trick. Interested? What can I do for you?
Good.
Good. I can do that.
Like hell it does. But this is the Colony, so get used to it. Also, with the right seasonin', it'll taste just fine.
Like hell it does. But this is the Colony, so get used to it. Also, with the right seasonin', it'll taste just fine. I sent someone else to get the ingredients a week ago, but he never came back. Probably joined the New Camp. That sounds ... nice.
Great! Just a moment and the stew'll be ready.
Great! Just a moment and the stew'll be ready. I got your ingredients.