People and places · Characters
Snaf
Voice and dialogue
Attributes
Gothic difficulty values - Novice and Hard rescale them in-fight.
Combat calculator
Their protection
Combat matchup
Favourable
Your hit: 55 · 2 hits to drop Snaf.
Their hit: 28 · 3 hits to drop you.
Your attack
Snaf: 5 Edge protection, 100 health.
Your defence
Club (Light Mace): 8 damage + 25 Strength - 5 protection.
Can you beat them?
Dial in your own weapon and gear. Both sides show the base damage of a first attack without a critical hit: weapon damage + Strength or Dexterity minus the matching protection, at least 1. A blocked melee hit loses the blocker's weapon damage plus Strength, but still deals at least 1.
Melee: weapon damage + Strength - protection. Bows and crossbows: (weapon damage + Dexterity - protection) × draw factor, at least 0.2; enemy shots are shown at 1. Protection below 0 counts as 0. Combo attack multipliers and critical hits are not included: see the Damage and protection page.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Confirmed equipment
Weapon details
- 8Weapon damage
- BluntDamage type
- 5Needs Strength
Protection
- 5 bluntProtection
- 5 edgeProtection
- 0 pointProtection
- 10 fireProtection
- 0 energyProtection
- 0 iceProtection
- 0 windProtection
Carried items
These are the items this character actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
Dialogue
Sure did. Here, have another one. Or three!
Sure did. Here, have another one. Or three! I did, but I'm out for today. Come back tomorrow. You said I can have as much stew as I want, right?
You could try the area right outside the south gate, past the broken tower. There's a hill where the stuff grows.
You could try the area right outside the south gate, past the broken tower. There's a hill where the stuff grows. Where can I find hellcaps around here?
I got a new recipe, meatbug ragout à la Snaf. With rice and mushrooms.
I got a new recipe, meatbug ragout à la Snaf. With rice and mushrooms. Thing is, I'm lacking the ingredients. Three more meat bugs and five hellcaps, that should do the trick. Interested? What can I do for you?
Good.
Good. I can do that.
Like hell it does. But this is the Colony, so get used to it. Also, with the right seasonin', it'll taste just fine.
Like hell it does. But this is the Colony, so get used to it. Also, with the right seasonin', it'll taste just fine. I sent someone else to get the ingredients a week ago, but he never came back. Probably joined the New Camp. That sounds ... nice.
Great! Just a moment and the stew'll be ready.
Great! Just a moment and the stew'll be ready. I got your ingredients.