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Seraphia

People and places · Characters

Seraphia

Speaks with the player
CampOld Camp
GuildOld Camp residents
LocationOld Camp
Level4

Voice and dialogue

Voice lines16
Hero scene lines0

Attributes

Health40
Strength20
Dexterity20
Super armor30
XP on defeat40

Gothic difficulty values - Novice and Hard rescale them in-fight.

Combat calculator

Their protection

Edge5
Blunt5
Point0
Fire10
Energy0
Ice0
Wind0

Their attack

No confirmed weapon recorded.

Health 40

Strength 20

Dexterity 20

Combat matchup

Difficulty

Your hit: 55 · 1 hit to drop Seraphia.

Your attack

Seraphia: 5 Edge protection, 40 health.

Your defence

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Protection

  • 5 bluntProtection
  • 5 edgeProtection
  • 0 pointProtection
  • 10 fireProtection
  • 0 energyProtection
  • 0 iceProtection
  • 0 windProtection
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