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Scar

People and places · Characters

Scar

Speaks with the player
CampOld Camp
GuildMercenary
LocationOld Camp
Level80

Voice and dialogue

Voice lines19
Hero scene lines5
Dialogue topics4

Attributes

Health600
Strength75
Dexterity55
Super armor200
XP on defeat800

Gothic difficulty values - Novice and Hard rescale them in-fight.

Combat calculator

Their protection

Edge40
Blunt40
Point30
Fire30
Energy30
Ice30
Wind30

Their attack

Scar's Sword

85 weapon damage · Melee

Health 600

Strength 75

Dexterity 55

Combat matchup

Difficulty

Dangerous

Your hit: 20 · 30 hits to drop Scar.

Their hit: 155 · 1 hit to drop you.

Your attack

Scar: 40 Edge protection, 600 health.

Your defence

Scar's Sword: 85 damage + 75 Strength - 5 protection.

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Confirmed equipment

Weapon details

  • 85Weapon damage
  • EdgeDamage type
  • 70Needs Strength

Protection

  • 40 bluntProtection
  • 40 edgeProtection
  • 30 pointProtection
  • 30 fireProtection
  • 30 energyProtection
  • 30 iceProtection
  • 30 windProtection
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