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Orry

People and places · Characters

Orry

Speaks with the player
CampOld Camp
GuildGuard
LocationOld Camp
Level10

Voice and dialogue

Voice lines62
Hero scene lines12
Dialogue topics9

Attributes

Health300
Strength35
Dexterity35
Super armor140
XP on defeat100

Gothic difficulty values - Novice and Hard rescale them in-fight.

Combat calculator

Their protection

Edge25
Blunt24
Point20
Fire22
Energy18
Ice22
Wind18

Their attack

Crude Sword

17 weapon damage · Melee

Health 300

Strength 35

Dexterity 35

Combat matchup

Difficulty

Dangerous

Your hit: 35 · 9 hits to drop Orry.

Their hit: 47 · 2 hits to drop you.

Your attack

Orry: 25 Edge protection, 300 health.

Your defence

Crude Sword: 17 damage + 35 Strength - 5 protection.

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Confirmed equipment

Weapon details

  • 17Weapon damage
  • EdgeDamage type
  • 14Needs Strength

Protection

  • 24 bluntProtection
  • 25 edgeProtection
  • 20 pointProtection
  • 22 fireProtection
  • 18 energyProtection
  • 22 iceProtection
  • 18 windProtection
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