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Mud

People and places · Characters

Mud

Speaks with the player
CampOld Camp
GuildCitizen
LocationOld Camp

Voice and dialogue

Voice lines61
Hero scene lines6
Dialogue topics25

Attributes

Health88
Strength20
Dexterity10
Super armor40
XP on defeat1

Gothic difficulty values - Novice and Hard rescale them in-fight.

Combat calculator

Their protection

Edge5
Blunt5
Point0
Fire10
Energy0
Ice0
Wind0

Their attack

Club

5 weapon damage · Melee

Health 88

Strength 20

Dexterity 10

Combat matchup

Difficulty

Favourable

Your hit: 55 · 2 hits to drop Mud.

Their hit: 20 · 4 hits to drop you.

Your attack

Mud: 5 Edge protection, 88 health.

Your defence

Club: 5 damage + 20 Strength - 5 protection.

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Confirmed equipment

Weapon details

  • 5Weapon damage
  • BluntDamage type
  • 5Needs Strength

Protection

  • 5 bluntProtection
  • 5 edgeProtection
  • 0 pointProtection
  • 10 fireProtection
  • 0 energyProtection
  • 0 iceProtection
  • 0 windProtection
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