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Jackal

People and places · Characters

Jackal

Speaks with the player
CampOld Camp
GuildGuard
LocationOld Camp
Level35

Voice and dialogue

Voice lines34
Hero scene lines9
Dialogue topics9

Attributes

Health300
Strength100
Dexterity70
Super armor200
XP on defeat350

Gothic difficulty values - Novice and Hard rescale them in-fight.

Combat calculator

Their protection

Edge42
Blunt40
Point34
Fire36
Energy32
Ice36
Wind30

Their attack

Bonebreaker

54 weapon damage · Melee

Health 300

Strength 100

Dexterity 70

Combat matchup

Difficulty

Dangerous

Your hit: 18 · 17 hits to drop Jackal.

Their hit: 149 · 1 hit to drop you.

Your attack

Jackal: 42 Edge protection, 300 health.

Your defence

Bonebreaker: 54 damage + 100 Strength - 5 protection.

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Confirmed equipment

Weapon details

  • 54Weapon damage
  • EdgeDamage type
  • 44Needs Strength

Protection

  • 40 bluntProtection
  • 42 edgeProtection
  • 34 pointProtection
  • 36 fireProtection
  • 32 energyProtection
  • 36 iceProtection
  • 30 windProtection
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