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Ian

People and places · Characters

Ian

Speaks with the player
CampOld Mine
GuildShadow
LocationOld Mine
Level15

Voice and dialogue

Voice lines44
Hero scene lines0

Attributes

Health296
Strength70
Dexterity40
Super armor140
XP on defeat150

Gothic difficulty values - Novice and Hard rescale them in-fight.

Combat calculator

Their protection

Edge21
Blunt21
Point22
Fire20
Energy14
Ice18
Wind12

Their attack

Battlesword

33 weapon damage · Melee

Health 296

Strength 70

Dexterity 40

Combat matchup

Difficulty

Dangerous

Your hit: 39 · 8 hits to drop Ian.

Their hit: 98 · 1 hit to drop you.

Your attack

Ian: 21 Edge protection, 296 health.

Your defence

Battlesword: 33 damage + 70 Strength - 5 protection.

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Confirmed equipment

Weapon details

  • 33Weapon damage
  • EdgeDamage type
  • 23Needs Strength

Protection

  • 21 bluntProtection
  • 21 edgeProtection
  • 22 pointProtection
  • 20 fireProtection
  • 14 energyProtection
  • 18 iceProtection
  • 12 windProtection
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