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Grimes

People and places · Characters

Grimes

Speaks with the player
CampOld Mine
GuildCitizen
LocationOld Mine
Level6

Voice and dialogue

Voice lines13
Hero scene lines0

Attributes

Health100
Strength25
Dexterity15
Super armor65
XP on defeat60

Gothic difficulty values - Novice and Hard rescale them in-fight.

Combat calculator

Their protection

Edge5
Blunt5
Point0
Fire10
Energy0
Ice0
Wind0

Their attack

Pickaxe

7 weapon damage · Melee

Health 100

Strength 25

Dexterity 15

Combat matchup

Difficulty

Favourable

Your hit: 55 · 2 hits to drop Grimes.

Their hit: 27 · 3 hits to drop you.

Your attack

Grimes: 5 Edge protection, 100 health.

Your defence

Pickaxe: 7 damage + 25 Strength - 5 protection.

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Confirmed equipment

Weapon details

  • 7Weapon damage
  • EdgeDamage type
  • 5Needs Strength

Protection

  • 5 bluntProtection
  • 5 edgeProtection
  • 0 pointProtection
  • 10 fireProtection
  • 0 energyProtection
  • 0 iceProtection
  • 0 windProtection
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