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Gor Na Bar

People and places · Characters

Gor Na Bar

Speaks with the player
CampOld Mine
GuildTemplar
LocationOld Mine
Level19

Attributes

Health444
Strength60
Dexterity65
Super armor220
XP on defeat190

Gothic difficulty values - Novice and Hard rescale them in-fight.

Combat calculator

Their protection

Edge20
Blunt20
Point15
Fire22
Energy22
Ice22
Wind22

Their attack

Mercenary's Blade

73 weapon damage · Melee

Health 444

Strength 60

Dexterity 65

Combat matchup

Difficulty

Dangerous

Your hit: 40 · 12 hits to drop Gor Na Bar.

Their hit: 128 · 1 hit to drop you.

Your attack

Gor Na Bar: 20 Edge protection, 444 health.

Your defence

Mercenary's Blade: 73 damage + 60 Strength - 5 protection.

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Confirmed equipment

Weapon details

  • 73Weapon damage
  • EdgeDamage type
  • 58Needs Strength

Protection

  • 20 bluntProtection
  • 20 edgeProtection
  • 15 pointProtection
  • 22 fireProtection
  • 22 energyProtection
  • 22 iceProtection
  • 22 windProtection
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