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Fletcher

People and places · Characters

Fletcher

Speaks with the player
CampOld Camp
GuildGuard
LocationOld Camp
Level15

Voice and dialogue

Voice lines43
Hero scene lines11
Dialogue topics8

Attributes

Health320
Strength70
Dexterity50
Super armor160
XP on defeat150

Gothic difficulty values - Novice and Hard rescale them in-fight.

Combat calculator

Their protection

Edge33
Blunt33
Point25
Fire22
Energy20
Ice26
Wind22

Their attack

Judgment Sword

30 weapon damage · Melee

Health 320

Strength 70

Dexterity 50

Combat matchup

Difficulty

Dangerous

Your hit: 27 · 12 hits to drop Fletcher.

Their hit: 95 · 1 hit to drop you.

Your attack

Fletcher: 33 Edge protection, 320 health.

Your defence

Judgment Sword: 30 damage + 70 Strength - 5 protection.

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Confirmed equipment

Weapon details

  • 30Weapon damage
  • EdgeDamage type
  • 20Needs Strength

Protection

  • 33 bluntProtection
  • 33 edgeProtection
  • 25 pointProtection
  • 22 fireProtection
  • 20 energyProtection
  • 26 iceProtection
  • 22 windProtection
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