People and places · Characters
Dexter
Voice and dialogue
Attributes
Gothic difficulty values - Novice and Hard rescale them in-fight.
Combat calculator
Their protection
Combat matchup
Dangerous
Your hit: 39 · 6 hits to drop Dexter.
Their hit: 43 · 2 hits to drop you.
Your attack
Dexter: 21 Edge protection, 224 health.
Your defence
Thorn of Wounds: 18 damage + 30 Strength - 5 protection.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Confirmed equipment
Weapon details
- 18Weapon damage
- EdgeDamage type
- 15Needs Strength
Protection
- 21 bluntProtection
- 21 edgeProtection
- 22 pointProtection
- 20 fireProtection
- 14 energyProtection
- 18 iceProtection
- 12 windProtection
Goods for sale
Map of the Colony50 ore | 1 in stock
Extract of Healing32 ore | 5 in stock
Strong Beer30 ore | 1 in stock
Essence of Healing25 ore | 10 in stock
Essence of Magic Energy24 ore | 8 in stock
Dreamcall20 ore | 8 in stock
Dragonroot16 ore | 6 in stock
Mild Healing Herbs16 ore | 10 in stock
Stoneroot16 ore | 8 in stock
Lockpick15 ore | 12 in stock
Northern Dark15 ore | 10 in stock
Leather strips14 ore | 6 in stock
Beer10 ore | 3 in stock
Velayis9 ore | 13 in stock
Cheese8 ore | 2 in stock
Green Novice8 ore | 14 in stock
Bread6 ore | 3 in stock
Candle6 ore | 5 in stock
Flame Thorn5 ore | 12 in stock
Molerat grease5 ore | 2 in stock
Apple4 ore | 7 in stock
Razor4 ore | 2 in stock
Water4 ore | 7 in stock
Cabbage3 ore | 1 in stock
Carrot3 ore | 3 in stock
Pear3 ore | 3 in stock
Onion2 ore | 3 in stock
Plate2 ore | 3 in stock
Potato2 ore | 4 in stock
Torch2 ore | 6 in stock
Tumbler2 ore | 4 in stock
Arrow1 ore | 18 in stock
Ore Nugget1 ore | 64 in stock
Trader inventory
Carried items
These are the items this character actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
Dialogue
You look tense ... how about some swampweed, straight from the cultists?
You look tense ... how about some swampweed, straight from the cultists?
In other words, you're trying to prove yourself.
In other words, you're trying to prove yourself. Hmm ... yeah, there's something I could use a hand with. If you do well, I'll put in a good word for you. There's a guy in the Swamp Camp who goes by the name of Kalom. He's a "Cor," meaning one of the top dogs. He's also an alchemist, and he's got a recipe for a, how should I say, "potent brew." Kalom. That old bastard won't talk to anyone who isn't a cultist. That's where you come in - head to the Swamp Camp and act as though you wanna join them. Kalom checks all the novices sooner or later. Once he talks to you, get me the recipe. I'm looking to join the Old Camp and become a Shadow. What do you need? What's stopping you?
Forget it.
Forget it. I might have to buy that recipe. I want fifty nuggets in advance.
Wait!
Wait! Okay, guess I can spare that much. Here. But don't you think about crossing me, freshie. Fine. Forget about it. Sounds good.
At some point, Diego will ask me what I think of you. Take a guess what my answer's gonna depend on.
At some point, Diego will ask me what I think of you. Take a guess what my answer's gonna depend on. Sounds like a tricky job. What's in it for me?
All right. I'll see what I can do.
All right. I'll see what I can do.
Alright, then. If you don't wanna do this job, I'll find someone else who will.
Alright, then. If you don't wanna do this job, I'll find someone else who will. No. Give me the nuggets, or get it yourself.
Then you pay for it now, and I'll pay you back once you have it.
Then you pay for it now, and I'll pay you back once you have it. No nuggets, no recipe.
Show me.
Show me. Seraphis, swampweed, crawler ichor ... hmm. That's the big secret? Whatever. The Fire Mages will know what to do with it - probably get hammered on it, 'cause that's all they're doing these days. I'll tell Diego about this. And here - for your efforts. I have your recipe.
Green to the core, huh? You can smoke it. Takes the edge off.
Green to the core, huh? You can smoke it. Takes the edge off. What's "swampweed?"
Show me your goods.
Show me your goods.
Just head out through the south gate and keep going east. Maybe get yourself a map as well.
Just head out through the south gate and keep going east. Maybe get yourself a map as well. Come to think of it, I have one in my stock ... That's right. How do I get to the Swamp Camp? The south gate ... that's the one by the fallen tower, isn't it?