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Cipher

People and places · Characters

Cipher

Speaks with the player
CampNew Camp
GuildMercenary
LocationNew Camp
Level10

Voice and dialogue

Voice lines13
Hero scene lines6
Dialogue topics4

Attributes

Health2000
Mana2000
Strength150
Dexterity150
Super armor2000
XP on defeat100

Gothic difficulty values - Novice and Hard rescale them in-fight.

Combat calculator

Their protection

Edge150
Blunt150
Point150
Fire150
Energy150
Ice150
Wind150

Their attack

Bloodfly Sting

26 weapon damage · Melee

Health 2000

Strength 150

Dexterity 150

Combat matchup

Difficulty

Dangerous

Your hit: 1 · 2,000 hits to drop Cipher.

Their hit: 171 · 1 hit to drop you.

Your attack

Cipher: 150 Edge protection, 2000 health.

Your defence

Bloodfly Sting: 26 damage + 150 Strength - 5 protection.

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Confirmed equipment

Weapon details

  • 26Weapon damage
  • BluntDamage type
  • 21Needs Strength

Protection

  • 150 bluntProtection
  • 150 edgeProtection
  • 150 pointProtection
  • 150 fireProtection
  • 150 energyProtection
  • 150 iceProtection
  • 150 windProtection
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