New run
Player settings
Settings for your body: how fast it needs food and water, heals, bleeds, gets infected and sleeps.
Starting supplies
What items you start with. Flashlight gives an Emergency light. Full kit gives a Lantern, Dog food, a Water bottle and a Trash bag.
Default Flashlight. Options Nothing, Flashlight, Full kit
Experience gain
Multiplier for how much skill experience you gain
Default 1x, from 0x to 5x
Metabolism rate
How fast your hunger/thirst/sickness/weight drains.
Default 1x, from 0.1x to 2x
Healing rate
How fast your injuries heal. Affects muscle/skin regeneration, blood clotting, blood regen, fractures, dislocations and brain damage
Default 1x, from 0.1x to 3x
Fracture pain rate
How much limbs hurt when used while dislocated/fractured
Default 1x, from 0x to 1.5x
Bleeding rate
How quickly your blood volume lowers from bleeding wounds
Default 1x, from 0.2x to 2x
Infection speed
How fast infections progress/decrease and how fast they kill. Also affects how long antiseptics last
Default 1x, from 0.1x to 3x
Infection chance
How likely you are to catch infections from wounds
Default 1x, from 0x to 3x
Fibrillation rate
How fast heart rhythm fibrillation progresses. Higher number = die faster
Default 1x, from 0.1x to 3x
Mood normalization rate
How fast your mood crawls towards 0. Higher values will make it harder to remain sad or happy.
Default 1x, from 0x to 3x
Bonus limb armor
How much more damage resistances your limbs innately have. A value of 1 will halve all received damage
Default 0, from 0 to 4
Stamina regeneration
How fast your stamina regenerates after being used
Default 1x, from 0.5x to 2x
Attack damage
How much damage you do with your swings
Default 1x, from 0.2x to 3x
Minigame hand shaking
How much your hand shakes during minigames while in pain
Default 1x, from 0x to 2x
Sleep cycle speed
How fast your energy drains when awake and regenerates when asleep
Default 1x, from 0.1x to 2x
Encumbrance cap
How much the player can hold before becoming encumbered
Default 1x, from 0.5x to 3x
Insulation multiplier
How protected you are from the ambient temperature
Default 1x, from 0.5x to 2x
Enable strokes
Determines if you can get a stroke during hypertensive crisis
Default On
Brain damage effects
Determines if brain damage causes periodic fits
Default On
Force sleep
Should the player be forced unconscious when their energy reaches 0
Default On
Low mood events
Should the player take special action at critically low mood
Default On
Liquid pushing
Determines if moving liquid tiles push the player and objects around
Default On
Enable disfigurement
Determines if your character can permanently lose their facial features
Default On
Crush depth damage
Determines if you eventually start taking damage below crush depth
Default On
No sleep restrictions
Can the player always sleep, even when not tired and when in pain/sick/etc?
Default Off
Infinite last stands
Determines if you can roll for last stand more than once during a run
Default Off