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Casualties in the Wikily appFree ยท 4.4โ˜…4.6โ˜… ยท Full screenGet appGet app

New run

Player settings

Settings for your body: how fast it needs food and water, heals, bleeds, gets infected and sleeps.

Starting supplies

What items you start with. Flashlight gives an Emergency light. Full kit gives a Lantern, Dog food, a Water bottle and a Trash bag.

Default Flashlight. Options Nothing, Flashlight, Full kit

Experience gain

Multiplier for how much skill experience you gain

Default 1x, from 0x to 5x

Metabolism rate

How fast your hunger/thirst/sickness/weight drains.

Default 1x, from 0.1x to 2x

Healing rate

How fast your injuries heal. Affects muscle/skin regeneration, blood clotting, blood regen, fractures, dislocations and brain damage

Default 1x, from 0.1x to 3x

Fracture pain rate

How much limbs hurt when used while dislocated/fractured

Default 1x, from 0x to 1.5x

Bleeding rate

How quickly your blood volume lowers from bleeding wounds

Default 1x, from 0.2x to 2x

Infection speed

How fast infections progress/decrease and how fast they kill. Also affects how long antiseptics last

Default 1x, from 0.1x to 3x

Infection chance

How likely you are to catch infections from wounds

Default 1x, from 0x to 3x

Fibrillation rate

How fast heart rhythm fibrillation progresses. Higher number = die faster

Default 1x, from 0.1x to 3x

Mood normalization rate

How fast your mood crawls towards 0. Higher values will make it harder to remain sad or happy.

Default 1x, from 0x to 3x

Bonus limb armor

How much more damage resistances your limbs innately have. A value of 1 will halve all received damage

Default 0, from 0 to 4

Stamina regeneration

How fast your stamina regenerates after being used

Default 1x, from 0.5x to 2x

Attack damage

How much damage you do with your swings

Default 1x, from 0.2x to 3x

Minigame hand shaking

How much your hand shakes during minigames while in pain

Default 1x, from 0x to 2x

Sleep cycle speed

How fast your energy drains when awake and regenerates when asleep

Default 1x, from 0.1x to 2x

Encumbrance cap

How much the player can hold before becoming encumbered

Default 1x, from 0.5x to 3x

Insulation multiplier

How protected you are from the ambient temperature

Default 1x, from 0.5x to 2x

Enable strokes

Determines if you can get a stroke during hypertensive crisis

Default On

Brain damage effects

Determines if brain damage causes periodic fits

Default On

Force sleep

Should the player be forced unconscious when their energy reaches 0

Default On

Low mood events

Should the player take special action at critically low mood

Default On

Liquid pushing

Determines if moving liquid tiles push the player and objects around

Default On

Enable disfigurement

Determines if your character can permanently lose their facial features

Default On

Crush depth damage

Determines if you eventually start taking damage below crush depth

Default On

No sleep restrictions

Can the player always sleep, even when not tired and when in pain/sick/etc?

Default Off

Infinite last stands

Determines if you can roll for last stand more than once during a run

Default Off

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