Crafting
Crafting and recipes
Every recipe makes one item or liquid from ingredients and tools. A recipe asks for exact items, or for any item with a crafting quality such as Cutting or Foliage.
Crafting rules
Where the ingredients come from
Recipes take items from your inventory and from items lying on the ground within 10 blocks of you with a clear line to you, not through solid ground. Favourited items are never used.
INT needed
A recipe shows in the crafting menu once INT is at most 3 below the recipe's INT. At the recipe's INT or above it always works.
1 INT short
50% chance that the result comes out at a random 20 to 90% of its normal condition, or of its amount for a liquid.
2 INT short
50% chance that nothing is made.
3 INT short
50% chance that nothing is made and both hands are hurt: 40 pain, 15 skin damage and 2 to 5 bleeding on each hand.
Ingredients
Ingredients are used up whether the craft works or not.
Tools
An ingredient marked as a tool is kept. It loses condition: the quality the recipe asks for divided by the tool's own quality. A knife with Cutting 8 loses 12.5% for a recipe that needs Cutting 1.
Liquid results
A liquid result goes into a container you carry that already holds only that liquid and has room. Otherwise it comes in a Temporary bottle, which disappears after 5 minutes or as soon as it is empty.
Batteries
A crafted item comes without a battery. An ingredient that is used up drops the battery that was in it.
Containers
A crafted container comes empty, except the Bowl of cereal.
First craft of a recipe
Making a recipe for the first time gives 10 base INT experience and raises mood by 1. Reading a blueprint teaches its recipe and gives 25 base INT experience.
Crafting qualities
Recipes that ask for a quality take any item that has enough of it.
Cutting
Opioid
Heat source
Dressing
Fat
Meat
Firestarter
Hammering
Flammable
Condiments
Produce
Nails
Flour
Foliage
Antiseptic
Rippable
Water
Blood
Item recipes

Holds 5u

Insulation 15%

Holds 4u

Explodes 5 s after lighting

Used in 4 recipes

Used in 16 recipes

Replaces a missing arm or leg

Blood volume +40 per 750 mL injected

Holds 50 charge

Gives light while its battery has charge

Clicks faster with more radiation

Holds 5u

Used in 2 recipes

Treats Hemothorax

Blood volume +30 per 750 mL injected

Hunger +5 when eaten

Holds 17 9mm rounds

Used in 3 recipes

Fits the Pistol and the Makeshift rifle

100 damage to creatures per shot

Ammunition for the Pump-action shotgun

Holds 30 5.56 rounds

Ammunition for the Rifle

Holds 100 charge

Hammering 20 for crafting

Hammering 150 for crafting

Cutting 200 for crafting

Scans up to 80 blocks down in a 90 degree sweep

Breathe underwater

Used in 3 recipes

Holds 300 charge

Holds 7.5u

Protection 100%

Limb bleeding -72 over 57.6 s

Treats Fractured bone

Treats Pain

Places a scaffolding block

Charges the battery inside it by cranking

Treats Pain, Internal bleeding and more

Protection 100%

Protection 80%

Used in 4 recipes

Used in 11 recipes

Hammering 8 for crafting

Replaces a missing arm or leg

Powered attack, 15 damage to creatures

Hammering 80 for crafting

Cutting 500 for crafting

Cutting 300 for crafting

Protection 200%

Protection 200%

Treats Stroke

Insulation 30%
Liquid recipes

Thirst +90 per 1,000 mL drunk

Thirst +90 per 1,000 mL drunk

Blood volume +26 per 750 mL injected

Thirst +85 per 1,000 mL drunk

Disinfects the head for up to 200 s when drunk

Thirst +95 per 1,000 mL drunk

Opioid amount +40 per 100 mL injected

Blood volume +30 per 750 mL injected

Hunger +5 per 100 mL drunk

Dirtiness -25 per 100 mL applied

Opioid amount +90 per 100 mL injected

Hunger +100 per 1,000 mL drunk

Limb pain x0.865 per second for 15 s per 10 mL

Blood volume +40 per 750 mL injected

Disinfects a limb for 240 s

Opioid amount +140 per 100 mL drunk

Removes opioids for 15 s per 20 mL drunk

Antidepressant dose +100 per 20 mL drunk

Venom amount -60 per 50 mL injected

Used up by the L.R.D. tools

Opioid amount +420 per 10 mL injected

Slows all bleeding for 20 s per 33.34 mL injected