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Runs

Dune (SAW-12)

Three SAW subjects can be played. Experiment is open from the start. Milky unlocks once you finish a run with Experiment, and Dune once you finish one with Milky. Any ending counts as finishing.

SAW-12 "Dune"

SAW-12 "Dune"

Family: Insectoid

"Hrrnn... Du-ne time go..?"

17
Strength
18
Resilience
0
Intelligence

XP gain

Intelligence x0.5

Height

5.2 blocks

Unlock

Finish a run with Milky

Quirks

The game's own text, then what it does.

Aquatic

"You can breathe underwater and like sleeping there."

Under water you keep breathing and regaining stamina, and water does not wake you. Sleeping in a liquid always counts as Good sleep. Being wet raises your Mood instead of lowering it.

Furless

"The lack of fur leaves you vulnerable to the ambient temperature. You dry off a lot faster. Groundwater and other liquids will stabilize your body temperature."

Your base insulation is 0.5 instead of 1, so without clothing your Core temperature follows the air twice as fast. You dry 16 times as fast at Core temperature 37 °C or below. In any liquid your Core temperature moves 15% of the way to 37 °C each second.

Cannibal

"You can eat raw meat and destroy corpses with no repercussions. You are generally immune to food poisoning."

Sickness is held at 0, so nothing makes you sick. Raw flesh costs no Mood, seeing or breaking corpses does nothing to you, and only you can attack a dead body. A Lightbulb in your mouth does not burst.

Carnivore

"Eating fruit will cause you to vomit it right back out."

Plant food is vomited up with no Hunger and no body mass from it, and the vomit costs Hunger 17 and Thirst 10. Lumalgae counts as plant food.

Muscle for brains

"You don't do thinking. All INT gain is halved."

Intelligence XP x0.5. You cannot read written notes or an E-PDA.

Unfeeling

"Mood is dampened by one third. You can't hug or haggle. You don't find killing people a significant event."

Mood x0.66. You cannot hug, and Haggle only works with the Dune survivor (Friendly bite). Killing a survivor costs no Mood, trauma or Sickness, and a threat works 1.3 times as often.

Chitinous

"Chitinous growths make you resilient to physical trauma."

Every limb gets +20% protection on top of clothing, so damage the game divides by protection is 1/1.2 of what the others take.

Also different

Body fat

Above +3 body mass, you burn it twice as fast.

Dried layers

The Dried layer modifier does not empty the pools when you play Dune.

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