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Operation: Egg Heist - Gear

/egg-heist-gear

Operation: Egg Heist - Gear

Gear

What you carry
22 entries
AmplifierDamage taken +20%Egg Heist ATK +2Attack AmplifierDamage Amp Level 160
AmplifierDamage taken +60%Egg Heist ATK +4Attack Amplifier - BREAKDamage Increase Level 3100
AmplifierDamage taken +40%Egg Heist ATK +3Attack Amplifier - ExplorationDamage Amp Level 275
AmplifierDamage taken +60%Egg Heist ATK +4Attack Amplifier - ExplorationDamage Amp Level 3100
AmplifierDamage taken +80%Egg Heist ATK +5Attack Amplifier - ExplorationDamage Amp Level 4120
AmplifierDamage taken +40%Egg Heist ATK +3Attack Amplifier - MightDamage Amp Level 275
AmplifierDamage taken +60%Egg Heist ATK +4Attack Amplifier - MightDamage Amp Level 3100
AmplifierDamage taken +80%Egg Heist ATK +5Attack Amplifier - MightDamage Amp Level 4120
AmplifierDamage taken +60%Egg Heist ATK +4Attack Amplifier - MobilityDamage Amp Level 3100
AmplifierDamage taken +40%Egg Heist ATK +3Attack Amplifier - TacticsDamage Amp Level 275
AmplifierDamage taken +60%Egg Heist ATK +4Attack Amplifier - TacticsDamage Amp Level 3100
AmplifierDamage taken +80%Egg Heist ATK +5Attack Amplifier - TacticsDamage Amp Level 4120
UnitDamage taken −10%Egg Heist DEF +2Protective UnitDMG Reduction Level 160
UnitDamage taken −40%Egg Heist DEF +3Protective Unit - DefenseDMG Reduction Level 275
UnitDamage taken −70%Egg Heist DEF +4Protective Unit - DefenseDMG Reduction Level 3100
UnitDamage taken −90%Egg Heist DEF +5Protective Unit - DefenseDMG Reduction Level 4120
UnitDamage taken −40%Egg Heist DEF +3Protective Unit - EnduranceDMG Reduction Level 275
UnitDamage taken −70%Egg Heist DEF +4Protective Unit - EnduranceDMG Reduction Level 3100
UnitDamage taken −90%Egg Heist DEF +5Protective Unit - EnduranceDMG Reduction Level 4120
UnitDamage taken −40%Egg Heist DEF +3Protective Unit - ExplorationDMG Reduction Level 275
UnitDamage taken −70%Egg Heist DEF +4Protective Unit - ExplorationDMG Reduction Level 3100
UnitDamage taken −90%Egg Heist DEF +5Protective Unit - ExplorationDMG Reduction Level 4120

The game's attribute list labels two different values "PvP Damage Increase". The columns above name them for what they do - the Amplifiers raise the damage you take, the Units lower it - which is how the game's own talent text describes the same values.

Illusory gear and chips

Every Amplifier, Unit and chip also comes as an Illusory copy, for example Illusory Attack Amplifier. An Illusory piece has the same stats as the normal one, but it is a temporary item: it works only in the match where it was found and cannot be taken out on evacuation.

Chips

What you slot
31 entries
Skills15
TeleportAdvanced Blink ChipBlink to a point 10 meters ahead of you. Cannot pass through walls. Cooldown: 90 seconds.
HasteAdvanced Boost ChipIncreases movement speed while running or sprinting by 30%, and Stamina consumption is reduced by 50% for 12s. Cooldown: 90s.
HealAdvanced Heal ChipGain healing for 6 seconds, restoring 7.5% HP every 0.6 seconds. Healing is interrupted upon taking damage. Cooldown: 60 seconds.
WeakenAdvanced Weakening ChipGain an 8-meter-radius Weakness Aura lasting 5 seconds. Targets within the area deal 30% less damage. Cooldown: 90s.
HasteBasic Boost ChipIncreases movement speed while running or sprinting by 10%, and Stamina consumption is reduced by 25% for 8s. Cooldown: 120s.
LightingHigh-Grade Lighting ChipBINI #9 activates a temporary light source, clearing mist within 20m in front of the Pathfinder for 100s. Cooldown: 120s
TeleportIntermediate Blink ChipBlink to a position 10 meters ahead. Cannot pass through walls. Cooldown: 100 seconds.
HasteIntermediate Boost ChipIncreases movement speed while running or sprinting by 20%, and Stamina consumption is reduced by 35% for 10s. Cooldown: 110s.
HealIntermediate Heal ChipGain Healing for 8 seconds, restoring 7.5% HP every 1 second. Taking damage interrupts Healing. Cooldown: 60 seconds.
LightingLow-Grade Lighting ChipBINI #9 activates a temporary light source, clearing mist within 12m in front of the Pathfinder for 60s. Cooldown: 100s
TeleportLow-Level Blink ChipBlink 10 meters forward. Cannot pass through walls. Cooldown: 120 seconds.
HealLow-Level Heal ChipRegenerates health for 10s, restoring 5% HP every 1s. Taking damage interrupts this effect. Cooldown: 60s.
WeakenLow-Level Weaken ChipGain a 4-meter-radius Weakness Aura lasting 2 seconds. Targets within the area deal 10% less damage. Cooldown: 90s.
LightingMedium-Grade Lighting ChipBINI #9 activates a temporary light source, clearing mist within 15m in front of the Pathfinder for 80s. Cooldown: 110s
WeakenMid-Grade Weaken ChipGain a 6-meter-radius Weakness Aura lasting 3 seconds. Targets within the area deal 20% less damage. Cooldown: 90s.
Damage4
Advanced Damage ChipDamage Amp +15%
Armor-Piercing ChipPenetration against higher-tier armor +10%
Low-Level Damage ChipDamage Amp +5%
Mid-grade Damage ChipDamage Amp +10%
Load Expansion3
Advanced Capacity Expansion ChipLoad +4
Basic Capacity Expansion ChipLoad +2
Intermediate Capacity Expansion ChipLoad +3
Protection3
Advanced Protection ChipDamage Reduction +15%
Intermediate Protection ChipDamage Reduction +10%
Low-Level Protection ChipDamage Reduction +5%
Resistance3
Advanced Resistance ChipLoad +4
Low-Level Resistance ChipLoad +2
Mid-Level Resistance ChipLoad +3
Vigor3
Advanced Vigor ChipStamina Recovery Speed +15%
Basic Fortitude ChipStamina recovery speed +9%
Intermediate Fortitude ChipStamina recovery speed +12%
Repair kitDurability restoredFits
Experimental Pulse Energy Stone6012 pieces
Low-Grade Pulse Energy Stone8012 pieces
Medium-Grade Pulse Energy Stone10012 pieces
High-Grade Pulse Energy Stone12012 pieces
Experimental Harmonic Energy Stone10010 pieces
Low-Grade Harmonic Energy Stone12010 pieces
Medium-Grade Harmonic Energy Stone15010 pieces
High-Grade Harmonic Energy Stone18010 pieces