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Operation: Egg Heist - Gear

/egg-heist-gear

Operation: Egg Heist - Gear

Gear

What you carry
22 entries
AmplifierDamage taken +20%Egg Heist ATK +2Attack AmplifierDamage Amp Level 160
AmplifierDamage taken +60%Egg Heist ATK +4Attack Amplifier - BREAKDamage Increase Level 3100
AmplifierDamage taken +40%Egg Heist ATK +3Attack Amplifier - ExplorationDamage Amp Level 275
AmplifierDamage taken +60%Egg Heist ATK +4Attack Amplifier - ExplorationDamage Amp Level 3100
AmplifierDamage taken +80%Egg Heist ATK +5Attack Amplifier - ExplorationDamage Amp Level 4120
AmplifierDamage taken +40%Egg Heist ATK +3Attack Amplifier - MightDamage Amp Level 275
AmplifierDamage taken +60%Egg Heist ATK +4Attack Amplifier - MightDamage Amp Level 3100
AmplifierDamage taken +80%Egg Heist ATK +5Attack Amplifier - MightDamage Amp Level 4120
AmplifierDamage taken +60%Egg Heist ATK +4Attack Amplifier - MobilityDamage Amp Level 3100
AmplifierDamage taken +40%Egg Heist ATK +3Attack Amplifier - TacticsDamage Amp Level 275
AmplifierDamage taken +60%Egg Heist ATK +4Attack Amplifier - TacticsDamage Amp Level 3100
AmplifierDamage taken +80%Egg Heist ATK +5Attack Amplifier - TacticsDamage Amp Level 4120
UnitDamage taken −10%Egg Heist DEF +2Protective UnitDMG Reduction Level 160
UnitDamage taken −40%Egg Heist DEF +3Protective Unit - DefenseDMG Reduction Level 275
UnitDamage taken −70%Egg Heist DEF +4Protective Unit - DefenseDMG Reduction Level 3100
UnitDamage taken −90%Egg Heist DEF +5Protective Unit - DefenseDMG Reduction Level 4120
UnitDamage taken −40%Egg Heist DEF +3Protective Unit - EnduranceDMG Reduction Level 275
UnitDamage taken −70%Egg Heist DEF +4Protective Unit - EnduranceDMG Reduction Level 3100
UnitDamage taken −90%Egg Heist DEF +5Protective Unit - EnduranceDMG Reduction Level 4120
UnitDamage taken −40%Egg Heist DEF +3Protective Unit - ExplorationDMG Reduction Level 275
UnitDamage taken −70%Egg Heist DEF +4Protective Unit - ExplorationDMG Reduction Level 3100
UnitDamage taken −90%Egg Heist DEF +5Protective Unit - ExplorationDMG Reduction Level 4120

The game's attribute list labels two different values "PvP Damage Increase". The columns above name them for what they do - the Amplifiers raise the damage you take, the Units lower it - which is how the game's own talent text describes the same values.

Chips

What you slot
31 entries
Skills15
TeleportAdvanced Blink ChipBlink to a point 10 meters ahead of you. Cannot pass through walls. Cooldown: 90 seconds.
HasteAdvanced Boost ChipIncreases movement speed while running or sprinting by 30%, and Stamina consumption is reduced by 50% for 12s. Cooldown: 90s.
HealAdvanced Heal ChipGain healing for 6 seconds, restoring 7.5% HP every 0.6 seconds. Healing is interrupted upon taking damage. Cooldown: 60 seconds.
WeakenAdvanced Weakening ChipGain an 8-meter-radius Weakness Aura lasting 5 seconds. Targets within the area deal 30% less damage. Cooldown: 90s.
HasteBasic Boost ChipIncreases movement speed while running or sprinting by 10%, and Stamina consumption is reduced by 25% for 8s. Cooldown: 120s.
LightingHigh-Grade Lighting ChipBINI #9 activates a temporary light source, clearing mist within 20m in front of the Pathfinder for 100s. Cooldown: 120s
TeleportIntermediate Blink ChipBlink to a position 10 meters ahead. Cannot pass through walls. Cooldown: 100 seconds.
HasteIntermediate Boost ChipIncreases movement speed while running or sprinting by 20%, and Stamina consumption is reduced by 35% for 10s. Cooldown: 110s.
HealIntermediate Heal ChipGain Healing for 8 seconds, restoring 7.5% HP every 1 second. Taking damage interrupts Healing. Cooldown: 60 seconds.
LightingLow-Grade Lighting ChipBINI #9 activates a temporary light source, clearing mist within 12m in front of the Pathfinder for 60s. Cooldown: 100s
TeleportLow-Level Blink ChipBlink 10 meters forward. Cannot pass through walls. Cooldown: 120 seconds.
HealLow-Level Heal ChipRegenerates health for 10s, restoring 5% HP every 1s. Taking damage interrupts this effect. Cooldown: 60s.
WeakenLow-Level Weaken ChipGain a 4-meter-radius Weakness Aura lasting 2 seconds. Targets within the area deal 10% less damage. Cooldown: 90s.
LightingMedium-Grade Lighting ChipBINI #9 activates a temporary light source, clearing mist within 15m in front of the Pathfinder for 80s. Cooldown: 110s
WeakenMid-Grade Weaken ChipGain a 6-meter-radius Weakness Aura lasting 3 seconds. Targets within the area deal 20% less damage. Cooldown: 90s.
Damage4
Advanced Damage ChipDamage Amp +15%
Armor-Piercing ChipPenetration against higher-tier armor +10%
Low-Level Damage ChipDamage Amp +5%
Mid-grade Damage ChipDamage Amp +10%
Load Expansion3
Advanced Capacity Expansion ChipLoad +4
Basic Capacity Expansion ChipLoad +2
Intermediate Capacity Expansion ChipLoad +3
Protection3
Advanced Protection ChipDamage Reduction +15%
Intermediate Protection ChipDamage Reduction +10%
Low-Level Protection ChipDamage Reduction +5%
Resistance3
Advanced Resistance ChipLoad +4
Low-Level Resistance ChipLoad +2
Mid-Level Resistance ChipLoad +3
Vigor3
Advanced Vigor ChipStamina Recovery Speed +15%
Basic Fortitude ChipStamina recovery speed +9%
Intermediate Fortitude ChipStamina recovery speed +12%
Repair kitDurability restoredFits
Experimental Pulse Energy Stone6012 pieces
Low-Grade Pulse Energy Stone8012 pieces
Medium-Grade Pulse Energy Stone10012 pieces
High-Grade Pulse Energy Stone12012 pieces
Experimental Harmonic Energy Stone10010 pieces
Low-Grade Harmonic Energy Stone12010 pieces
Medium-Grade Harmonic Energy Stone15010 pieces
High-Grade Harmonic Energy Stone18010 pieces