生存
/survival
生命值
生命點數,最大值為 100。生命值會因墜落、環境傷害,或食物、水耗盡而下降。生命值歸零時,玩家會在自己的床或起點重生,並掉落一個死亡戰利品袋。
- Damaged by falls, environmental hazards and starvation
- Regenerates 10 health 7 times every 61 seconds while hunger and thirst are both above 50%
- Loses 5 health 7 times every 61 seconds for each stat that sits at zero
- A red vignette appears on screen on taking damage
- Death drops a retrievable loot bag where the player died
飢餓值
每 61 秒消耗 1,000 點中的 25 點,因此在基礎速率下,滿條可維持 40 分 40 秒。飢餓值歸零時,生命值會開始下降。
- Decays 25 points (of 1000) every 61 seconds
- Cozy Mode lowers each drain from 25 to 12 points
- Food restores hunger; every food's value is listed on its item page
- Below 25%: a weakened state indicator appears
- At zero: health begins to drain
口渴值
消耗速率與飢餓值相同。河水和井水必須煮沸後才能飲用,只有雨水收集器能直接提供可飲用的水。
- Decays 25 points (of 1000) every 61 seconds, same as hunger
- A Bottle (Empty) filled at a river or well holds unboiled water: Carafe (Unboiled)
- The Furnace boils it into a Water Bottle in 30 seconds
- The Rain collector gives drinkable water directly
- At zero: health begins to drain
常見問題
Solarpunk 的飢餓值如何運作?
飢餓值每 61 秒消耗 1,000 點中的 25 點,因此滿條可維持 40 分 40 秒;在舒適模式下消耗為 12 點。食物可恢復飢餓值。飢餓值歸零時,生命值會每 61 秒下降 5,共七次。
如何製作乾淨的水?
瓶子(空的)在工作檯以 5 個玻璃製作。在河邊或井邊裝水後會裝有未煮沸的水,熔爐會在 30 秒內將其煮沸成水壺。雨水收集器能直接提供可飲用的水。西瓜汁和多種食物也能恢復口渴值。
在 Solarpunk 中死亡會怎樣?
生命值歸零時,玩家會在自己的床或起點重生。一個裝有物品欄內容的死亡戰利品袋會掉落在死亡地點。