Research
/research
Unlock ladder
Ninety technologies sit behind thirteen tier unlocks, spread over two separate ladders. Pick a stage to see what it opens - and everything you have to research before you can stand there.
Research Table
- 01Available from Start6No unlock needed
- 02Tier 25
- 03Tier 37
- 04Tier 46
- 05Tier 55
- 06Tier 67
- 07Tier 77
- 08Tier 87
- 09Tier 8 - Stage 24
Pick a technology to see what it costs and every unlock it needs first.
Database
Research Tree
All 90 technologies with their real unlock paths - what each research costs, which tier opens it, and where you research it.
90 technologies at the Research Table, arranged in two trees. Seven are available from the start; the rest cost research points, and 22 of them also need a Blueprint traded from the Merchant.
Open a node to see what it unlocks, what it costs and which node has to come first.
How Unlocking Works
- Build a Research Table and interact with it: six researches are available there right away. Every research costs the items shown on its card - they are taken straight from your inventory when you research.
- Each 'Unlock Tier' research opens the next batch of technologies. The Research Table ladder has eight stages, labeled Tier 2 through Tier 8 - the final stage is labeled 'Tier 8' a second time in-game.
- Energy tech does not appear at the Research Table. Repair the Electronics Trade Station on the Tiny Start island and research the energy tree there - starting with the 'Energy Workbench' research (the seventh starter), with its own Tier 2-5 ladder.
The Progression page shows both tier ladders with every unlock cost at a glance.
Available from Start
Tier 2
Tier 3
Tier 4
Tier 5
Tier 6
Tier 7
Tier 8
Tier 8 - Stage 2
Energy - Tier 1
Energy - Tier 2
Energy - Tier 3
Energy - Tier 4
Energy - Tier 5
Not Obtainable
Showing 90 researches.