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Energy & Automation

/energy

Solar panel

Energy & Automation

Solar, wind, fuel and logic - the energy grid is the real engine of every Solarpunk base.

Sources

Generate power from sun, wind and fuel.

  • Solar Panel

    Converts sunlight into electricity: 100 power under clear skies, 70 when cloudy, 10 in rain, 5 in storms - and 0 at night.

  • Solarpanel (Roof)

    Snaps onto timber, brick and glass roofs and makes the same power as the Solar Panel: 100 under clear skies, 70 when cloudy, 10 in rain, 5 in storms and 0 at night.

  • Sky Turbine

    Generates power from wind on a 35 m tether. Output rises with wind intensity from 600 to 700 and peaks during storms - the strongest producer in the game.

  • Windmill

    Output follows the wind intensity: 200 at intensity 0 and 1, then 210, 220, 230, 240, 260 and 280, up to 300 at intensity 8.

  • Energy Generator

    Burns any item with a burn time for a steady 120 power, from Wood and Sticks to furniture. The Wax Briquette burns longest.

Storage

Bank surplus energy for night and storms.

  • Battery

    Stores 96,000 power and charges or discharges at up to 200 per second.

Distribution

Move power across the grid, wired or wireless.

  • Cable Connector

    Links energy devices with a visible cable.

  • Wireless Power Base

    Draws 50 power from the wired grid and connects wireless devices within 20 m of it that are not yet connected - no cables needed.

  • Cable Holder (Pillar)

    Mounts on a pillar to hold cables. It is not part of the grid itself: it neither draws nor makes power.

  • Cable Holder (Wall)

    Mounts on a wall to hold cables. It is not part of the grid itself: it neither draws nor makes power.

Logic

Sense conditions and automate the network.

  • Daytime Sensor

    Outputs a small signal in daylight - it needs clear sky above it.

  • Rain Sensor

    Sends a signal while it rains.

  • Lever & Controlable Logic Block

    The Lever interrupts a connection by hand. The Controlable Logic Block does it automatically: a signal on its control input opens or closes the circuit, and an invert button flips the logic.

Consumers

Irrigation, feeding and monitoring devices.

  • Sprinkler

    An automated irrigation device that waters nearby crops when connected to the energy grid.

  • Powered Water Trough

    An energy-powered trough that automatically refills water for animals when connected to the grid.

  • Network Display

    A wall-mounted screen with live grid stats: production, consumption, balance and how many devices are active.

Machines

Automated bots, drills and processors.

  • Energy Furnace

    An electric furnace that smelts ores, bakes food and boils water without fuel. Same speeds as the regular furnace - it just runs on the grid instead of burning items.

  • Automatic Drill

    Placed on an ore patch, it mines automatically while powered (120) and stores the ore in its inventory.

  • Forester Bot

    A robot that chops mature trees and replants saplings. Draws 400 power, the most of any machine.

  • Fishing Drone

    A drone that works a lake while powered (160): every 100 to 120 seconds it pulls one item from the lake's loot table into its 3-slot inventory.

  • Transport Drone

    Flies resources from one station to another, even between islands. Draws 300 power.

  • Automatic Feeder

    The powered feeding trough (50 power), crafted from a Feeding Trough, 5 Cobalt and 5 Silicon.

  • Recycler

    Returns the crafting ingredients of the item put in. Plants and items without a recipe cannot be recycled. Draws 25 power.

  • Chicken Incubator

    A hatchable chicken egg inside hatches into a chick after 60 seconds of powered incubation (200 power). If the power cuts out, hatching is aborted.

  • Lootchest Detector

    A handheld device that shows the distance to the nearest loot chest. It needs no power.

Power Production

Data

How much power each source makes. Solar follows the weather; the windmill and sky turbine follow wind intensity. Every value is read from the release game files.

By weather

By weather
SourceClearCloudyRainThunderstormNight
Solar Panel100701050

By wind intensity (0-8)

By wind intensity (0-8)
Source012345678
Windmill99200210220230240260280300
Sky Turbine600600630630650650680680700

Wind intensity runs 0 to 8 and storms drive it to the top; sky turbine values use the game brackets 0-1, 2-3, 4-5, 6-7, 8. Generator: a flat 120 while it has fuel, regardless of weather.

Power draw per device

Data
DeviceDraw
Forester Bot400
Transport Drone300
Energy Furnace200
Incubator200
Algae Drone160
Auto Drill120
Water Trough50
Wireless Connector50
Sprinkler40
Recycler25
Daylight Sensor±1
Rain Sensor1
Battery±200 (capacity 96,000)

Machine throughput

Data
MachineDrawCycle
Algae Drone1601 / 100-120s
Incubator20060s
Energy Furnace20015-60s
Auto Drill1200.25s

Automation Guide

Sensors and switches automate the grid. The Daytime Sensor outputs power in daylight (it needs clear sky above), the Rain Sensor while it rains. Wire either into the control input of a Controlable Logic Block: it opens or closes the circuit behind it based on that signal, and a button on the block inverts the behavior. The Lever is the manual version of the same switch.

  1. Sensor to Signal - The Daytime Sensor and Rain Sensor output power based on conditions - daylight or active rainfall.
  2. Logic to Decision - The Controlable Logic Block is a relay: power on its control input opens or closes the circuit, and the invert button flips the behavior.
  3. Grid to Action - Consumers receive filtered power and operate only when conditions are met.

Wireless Power

The wireless system uses a base station and consumer pair. Place a Wireless Base connected to your wired grid, then place Wireless Consumers within range. Consumers draw power from the nearest base without cables - perfect for island-top builds or decoration lighting that would otherwise need ugly cable runs.

Postbox & Recycler

Two machines for reclaiming value from unwanted items.

Postbox: Feed items into the Postbox and they are converted into Vending Machine Tickets based on each item's value - higher-value items yield more. Spend the tickets at the Vending Machine. Great for excess furniture or duplicate tools.

Recycler: The Recycler reverses a crafting recipe and returns the ingredients of the inserted item. Some item types cannot be recycled. Both machines draw 25 power.

Questions

How do I set up a power grid in Solarpunk?

Place a power source (Solar Panel, Windmill, or Sky Turbine), connect it to a Battery with Cable Connectors, then wire consumers (lights, sprinklers, machines) to the grid. The Network Display shows real-time stats.

How do logic blocks work?

There are two: the Lever interrupts a circuit manually, and the Controlable Logic Block opens or closes a circuit based on its control input. Put a Daytime Sensor or Rain Sensor on the control side and use the invert button to flip the behavior. There are no AND/OR gates - this relay is the whole logic system.

What machines can I automate?

The Drill mines ore deposits, the Forester chops and replants trees, the Algae Drone gathers Algae from lakes, and the Transport Drone moves resources between locations - even across islands. All run on the energy grid.

How does wireless power work?

Place a Wireless Base connected to your wired grid, then place Wireless Consumers within range. They draw power without cables - ideal for island-top builds or decoration lighting.

How do you automate crops in Solarpunk?

Place a Wireless Sprinkler: it waters every crop within 5 m and draws only 6 power. Route its power through a Controlable Logic Block with a Rain Sensor on the control input so watering pauses during rain, and add a Battery (stores 96,000) so it keeps running at night. A single Solar Panel or Windmill covers the draw.

How much power do machines use in Solarpunk?

The Forester draws the most at 400 power, ahead of the Transport Drone (300), Energy Furnace and Chicken Incubator (200 each), Algae Drone (160) and Drill (120). The Wireless Sprinkler is the lightest machine at 6. Values come from the release game files.

How much energy does the Battery store in Solarpunk?

One Battery stores 96,000 power and charges or discharges at up to 200 per second. Producers fill it during the day, machines drain it at night. Place more Batteries to extend the buffer.