Origin Stone
Grade
- C
Units summoned
- 1
Unit grade odds
Chance per unit the stone spin summons
Normal
- 55%
Advanced
- 33%
Rare
- 11%
Legendary
- 0.8%
Prism
- 0.2%
Stand price
Price at the Fate Stone stand, by difficulty
Easy
- 10 Originite
Normal
- 20 Originite
Hard
- 40 Originite
Endless
- 60 Originite
Quests
One of these is assigned to the stone's card
- 6 slot wins within 6 wavesLow difficulty
- Promote 1 unit to 2-star within 4 wavesLow difficulty
- Give a unit 2 imprints within 5 wavesLow difficulty
- Absorb 5 times within 6 wavesLow difficulty
- 3 wins in a rowLow difficulty · No deaths
- 3 wins in a rowLow difficulty · Team ends at HP 70%+ total
- 6 wins in a rowLow difficulty · No Nudge
- 6 wins in a rowLow difficulty · No shop use
- 5 wins in a rowLow difficulty · Max 2 spins per wave
- 3 wins in a rowLow difficulty · Start battles with Gold 500+
- 3 wins in a rowLow difficulty · 3+ units of one family
- Beat the next JudgmentLow difficulty · Up to 4 units, 1 death max
- Beat the next JudgmentLow difficulty · Team ends at HP 50%+ total
- Beat the next JudgmentLow difficulty · At least 2 1-star units survive
- Beat the next JudgmentLow difficulty · With 4+ families
- 2 slot wins in one wave, within 4 wavesLow difficulty
- 2 Nudge wins within 7 wavesLow difficulty
- 4 wins in a rowLow difficulty · 5+ units in every battle
