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Upgrade Tree

/upgrades

Systems

Upgrade Tree

The upgrade tree holds 113 permanent upgrades bought with Originite between runs. Each is bought once; the number after a name is its cost.

113
Upgrades
7,060
Originite for all

Research

25 upgrades, 3,239 Originite in total

Fate Stone Unlock · 90
Fate Stone Unlock · 90

Unlocks the Fate Stone system. After Legendary Unlock.

Twin Stone · 45
Twin Stone · 45

Twin Stone can now appear on the C card. It grants 2 units. After Fate Stone Unlock.

Breeze Stone · 90
Breeze Stone · 90

Breeze Stone can now appear on the C card. It skips Advanced to aim for Rare. After Twin Stone. Crimson Hell cleared on Normal.

Omen Stone · 120
Omen Stone · 120

Omen Stone can now appear on the C card. Pick 1 of 3 candidates. After Breeze Stone. Crimson Hell cleared on Normal.

Special Stone · 70
Special Stone · 70

Special Stone can now appear on the B card. 15% chance of a Special unit. After Fate Stone Unlock.

Mastery Stone · 130
Mastery Stone · 130

Mastery Stone can now appear on the B card. The unit arrives at 2-Star. After Special Stone. Crimson Hell cleared on Normal.

Rift Stone · 170
Rift Stone · 170

Rift Stone can now appear on the B card. Normal, or Legendary / Prism. After Mastery Stone. Crimson Hell cleared on Normal.

Constellation Stone · 110
Constellation Stone · 110

Constellation Stone can now appear on the A card. It grants 3 units. After Fate Stone Unlock.

Sanctum Stone · 180
Sanctum Stone · 180

Sanctum Stone can now appear on the A card. Rare or better guaranteed. After Constellation Stone. Crimson Hell cleared on Normal.

Gambit Stone · 230
Gambit Stone · 230

Gambit Stone can now appear on the A card. Advanced, or Legendary / Prism. After Sanctum Stone. Crimson Hell cleared on Normal.

Quest Reroll · 60
Quest Reroll · 60

Reroll 1 stone quest per run. After Fate Stone Unlock. Lost Ruins cleared on Normal.

Stone Stand · 60
Stone Stand · 60

Before each run, buy 1 Fate Stone on the machine select screen. After Fate Stone Unlock. Crimson Hell cleared on Easy. 16 of the 23 research and Fate Stone upgrades bought.

Stone Stand +1 · 150
Stone Stand +1 · 150

The Stone Stand offers 1 more stone of any grade. After Stone Stand. Crimson Hell cleared on Normal. All 23 research and Fate Stone upgrades bought.

Advanced Unlock · 4
Advanced Unlock · 4

Advanced units begin to appear. After Sigil of Unsealing. Open Forest cleared on Easy.

Advanced Research I · 12
Advanced Research I · 12

Increases the appearance chance of advanced units. After Advanced Unlock.

Advanced Research II · 28
Advanced Research II · 28

Further increases the appearance chance of advanced units. After Advanced Research I.

Rare Unlock · 70
Rare Unlock · 70

Rare units begin to appear. After Advanced Research II. Wasteland cleared on Easy.

Rare Research I · 100
Rare Research I · 100

Increases the appearance chance of rare units. After Rare Unlock.

Rare Research II · 140
Rare Research II · 140

Further increases the appearance chance of rare units. After Rare Research I.

Legendary Unlock · 120
Legendary Unlock · 120

Legendary units begin to appear. After Rare Unlock. Lost Ruins cleared on Easy.

Legendary Research I · 170
Legendary Research I · 170

Increases the appearance chance of legendary units. After Legendary Unlock.

Legendary Research II · 230
Legendary Research II · 230

Further increases the appearance chance of legendary units. After Legendary Research I.

Prism Unlock · 200
Prism Unlock · 200

Prism units begin to appear. After Legendary Unlock. Crimson Hell cleared on Easy.

Prism Research I · 280
Prism Research I · 280

Increases the appearance chance of prism units. After Prism Unlock.

Prism Research II · 380
Prism Research II · 380

Further increases the appearance chance of prism units. After Prism Research I.

Supply

15 upgrades, 331 Originite in total

Extra Life I · 1
Extra Life I · 1

Increases maximum lives by 1. After Sigil of Unsealing.

Initial Supply · 2
Initial Supply · 2

Start with an additional 50 Gold. After Extra Life I.

Novice Shield · 4
Novice Shield · 4

Prevents the first life loss once during waves 1 to 4. After Extra Life I.

Supply Warehouse · 7
Supply Warehouse · 7

Start with an additional 50 Gold. After Initial Supply.

Retry Supply · 9
Retry Supply · 9

Gain 100 Gold after a defeat if the run continues. After Initial Supply.

Comeback Lever · 20
Comeback Lever · 20

After losing life, guarantee the next spin wins. Once per run. After Novice Shield.

Expedition Supply · 12
Expedition Supply · 12

Start each run with the expedition core "Merc Contract". After Initial Supply.

Gate Recovery · 48
Gate Recovery · 48

Recover 1 life after clearing a Judgment or Boss wave. After Comeback Lever.

Extra Life II · 22
Extra Life II · 22

Increases maximum lives by 1. After Retry Supply.

Contract Extension · 18
Contract Extension · 18

Merc Contract can be used one more time. After Expedition Supply. Open Forest cleared on Normal.

Emergency Essence · 30
Emergency Essence · 30

Start each run with 2 Essence. After Extra Life I. Deep Cave cleared on Normal. All 14 Supply upgrades bought.

Victory Bonus · 45
Victory Bonus · 45

Gain 5 Gold more each time you win a wave. After Tactical Interest. Deep Cave cleared on Normal.

Spare Change Spin · 70
Spare Change Spin · 70

The last spin of each wave costs 50 Gold less. After Victory Bonus. Wasteland cleared on Normal.

Retry Supply II · 35
Retry Supply II · 35

The Gold gained after a defeat, if the run continues, becomes 150. After Retry Supply. Deep Cave cleared on Normal.

Tactical Interest · 8
Tactical Interest · 8

At battle start, gain 10 Gold per 100 Gold held, up to 50 Gold. After Supply Warehouse.

Units

13 upgrades, 683 Originite in total

Command Limit I · 6
Command Limit I · 6

Increases the maximum number of deployed units by 1. After Sigil of Unsealing.

Dormant Power · 12
Dormant Power · 12

Unlocks the unit Awakening system. After Command Limit II.

Growth Branch · 45
Growth Branch · 45

On 3-star promotion, choose one of three candidates with different traits. After Command Limit I. All 11 Units upgrades bought.

Command Limit II · 70
Command Limit II · 70

Increases the maximum deployed unit count by 1 more. After Command Limit I.

Command Limit III · 180
Command Limit III · 180

Increases the maximum deployed unit count by 1 more. After Command Limit II.

Battle Haste · 60
Battle Haste · 60

In Endless Mode, Fast Forward can go up to x3. After Command Limit III. Split Space cleared on Easy.

Bloodbath · 24
Bloodbath · 24

Units can now roll this trait. After Calculated Luck. Deep Cave cleared on Normal.

Calculated Luck · 12
Calculated Luck · 12

Units can now roll this trait. After Dormant Power. Open Forest cleared on Normal.

Predatory Instinct · 28
Predatory Instinct · 28

Units can now roll this trait. After Bloodbath. Deep Cave cleared on Normal.

Versatile · 130
Versatile · 130

Units can now roll this trait. After Rapid Strikes. Lost Ruins cleared on Normal.

Rapid Strikes · 40
Rapid Strikes · 40

Units can now roll this trait. After Predatory Instinct. Wasteland cleared on Normal.

Anchored Stance · 28
Anchored Stance · 28

Units can now roll this trait. After Calculated Luck. Deep Cave cleared on Normal.

Heavyweight · 48
Heavyweight · 48

Units can now roll this trait. After Anchored Stance. Wasteland cleared on Normal.

Shop

17 upgrades, 939 Originite in total

Dust Cloak · 5
Dust Cloak · 5

This item can now appear in the shop. After Shop Reroll.

Cursed Mushroom · 8
Cursed Mushroom · 8

This item can now appear in the shop. After Dust Cloak. Open Forest cleared on Normal.

Healing Spring · 28
Healing Spring · 28

This item can now appear in the shop. After Shield Manual. Deep Cave cleared on Normal.

Ricochet Stone · 24
Ricochet Stone · 24

This item can now appear in the shop. After Cursed Mushroom. Deep Cave cleared on Normal.

Overflowing Chalice · 55
Overflowing Chalice · 55

This item can now appear in the shop. After Shield Manual. Wasteland cleared on Normal.

Guardian Totem · 80
Guardian Totem · 80

This item can now appear in the shop. After Tunnel. Lost Ruins cleared on Normal.

Tunnel · 50
Tunnel · 50

This item can now appear in the shop. After Ricochet Stone. Wasteland cleared on Normal.

Reaper’s Hourglass · 55
Reaper’s Hourglass · 55

This item can now appear in the shop. After Magic Circle. Wasteland cleared on Normal.

Shield Manual · 10
Shield Manual · 10

This item can now appear in the shop. After Cursed Mushroom. Open Forest cleared on Normal.

Magic Circle · 28
Magic Circle · 28

This item can now appear in the shop. After Healing Spring. Deep Cave cleared on Normal.

Peddler’s Pack · 160
Peddler’s Pack · 160

This item can now appear in the shop. After Reaper’s Hourglass. Lost Ruins cleared on Normal.

Burning Heart · 140
Burning Heart · 140

This item can now appear in the shop. After Overflowing Chalice. Lost Ruins cleared on Normal.

Shop Reroll · 6
Shop Reroll · 6

Shop reroll cost is reduced by 1. After Advanced Unlock.

Item Slot Expansion I · 45
Item Slot Expansion I · 45

Item slots increase by 1. After Shop Reroll. 8 of the 15 Shop upgrades bought.

Recycling Ledger · 35
Recycling Ledger · 35

Item deletion refund rate increases from 50% to 80%. After Dust Cloak.

Regular's Discount · 50
Regular's Discount · 50

Once per run, one shop item costs 1 Essence less. After Recycling Ledger. Wasteland cleared on Normal.

Item Slot Expansion II · 160
Item Slot Expansion II · 160

Item slots increase by 1. After Item Slot Expansion I. All 15 Shop upgrades bought.

Core

28 upgrades, 1,142 Originite in total

Nudge Mastery · 3
Nudge Mastery · 3

If a nudge creates no new win, the next spin costs 50 Gold less. After Early Pick.

Black Note · 12
Black Note · 12

This core can now appear in core choices. After Gold Tooth.

Resonant Anvil · 12
Resonant Anvil · 12

This core can now appear in core choices. After Black Note.

Crooked Fang · 20
Crooked Fang · 20

This core can now appear in core choices. After Resonant Anvil. Open Forest cleared on Normal.

Wildcard · 40
Wildcard · 40

This core can now appear in core choices. After Black Note. Open Forest cleared on Normal.

Golden Lever · 45
Golden Lever · 45

This core can now appear in core choices. After Wildcard. Open Forest cleared on Normal.

Magic Lamp · 40
Magic Lamp · 40

This core can now appear in core choices. After Trickster's Cube. Deep Cave cleared on Normal.

Trickster's Cube · 40
Trickster's Cube · 40

This core can now appear in core choices. After Crooked Fang. Deep Cave cleared on Normal.

Hammer of Fate · 60
Hammer of Fate · 60

This core can now appear in core choices. After Four-Leaf Clover. Wasteland cleared on Normal.

Witch's Torch · 14
Witch's Torch · 14

This core can now appear in core choices. After Joker's Grin. Open Forest cleared on Normal.

Chalice of Greed · 8
Chalice of Greed · 8

This core can now appear in core choices. After Gold Tooth.

Joker's Grin · 12
Joker's Grin · 12

This core can now appear in core choices. After Chalice of Greed. Open Forest cleared on Normal.

Four-Leaf Clover · 45
Four-Leaf Clover · 45

This core can now appear in core choices. After Magic Lamp. Deep Cave cleared on Normal.

Gold Tooth · 8
Gold Tooth · 8

This core can now appear in core choices. After Core Reroll.

Echo Shell · 150
Echo Shell · 150

This core can now appear in core choices. After Golden Lever. Lost Ruins cleared on Normal.

Rebound Axis · 16
Rebound Axis · 16

This core can now appear in core choices. After Cycle Bell. Open Forest cleared on Normal.

Reverse Axis · 10
Reverse Axis · 10

This core can now appear in core choices. After Greedy Pearl. Open Forest cleared on Normal.

Cycle Bell · 12
Cycle Bell · 12

This core can now appear in core choices. After Reverse Axis. Open Forest cleared on Normal.

Greedy Pearl · 5
Greedy Pearl · 5

This core can now appear in core choices. After Nudge Mastery.

Jester's Candle · 36
Jester's Candle · 36

This core can now appear in core choices. After Rebound Axis. Deep Cave cleared on Normal.

Golden Crest · 110
Golden Crest · 110

This core can now appear in core choices. After Jester's Candle. Wasteland cleared on Normal.

Core Reroll · 10
Core Reroll · 10

You can reroll core choices once per run for free. After Advanced Unlock.

Early Pick · 30
Early Pick · 30

Reduces the spins required for the first core choice by 1. After Core Reroll.

Radiant First Pick · 60
Radiant First Pick · 60

Guarantees 1 uncommon-or-higher core in the first core choices. After Early Pick.

Core Reroll II · 24
Core Reroll II · 24

You can reroll core choices one more time per run for free. After Core Reroll. Open Forest cleared on Normal.

Lingering Radiance · 80
Lingering Radiance · 80

The second core choices also guarantee 1 uncommon-or-higher core. After Radiant First Pick. Wasteland cleared on Normal.

Core Rate-Up · 90
Core Rate-Up · 90

Choose 1 rate-up core before a run. It shows up far more often. After Core Reroll II. Lost Ruins cleared on Normal. All 20 core unlocks bought.

Core Rate-Up II · 150
Core Rate-Up II · 150

Choose 1 more rate-up core. After Core Reroll II. Crimson Hell cleared on Normal. All 8 Blast upgrades bought.

Blast

8 upgrades, 407 Originite in total

Blast Cart · 20
Blast Cart · 20

This core can now appear in core choices. After Blast Slot Machine Unlock. Deep Cave cleared on Normal.

Updraft Feather · 20
Updraft Feather · 20

This core can now appear in core choices. After Blast Cart. Deep Cave cleared on Normal.

Spore Shroom · 22
Spore Shroom · 22

This core can now appear in core choices. After Updraft Feather. Deep Cave cleared on Normal.

Arsonist's Lighter · 50
Arsonist's Lighter · 50

This core can now appear in core choices. After Spore Shroom. Wasteland cleared on Normal.

Powder Keg · 55
Powder Keg · 55

This core can now appear in core choices. After Arsonist's Lighter. Wasteland cleared on Normal.

Burstberry · 150
Burstberry · 150

This core can now appear in core choices. After Powder Keg. Lost Ruins cleared on Normal.

Blast Slot Machine Unlock · 60
Blast Slot Machine Unlock · 60

Unlocks the new Blast Slot Machine. After Sigil of Unsealing. Deep Cave cleared on Normal.

Blast Mastery · 30
Blast Mastery · 30

If a blast creates no new win, the next spin costs 50 Gold less. After Blast Slot Machine Unlock. Deep Cave cleared on Normal.

Other

7 upgrades, 319 Originite in total

Crest of Alliance · 15
Crest of Alliance · 15

Unlocks the Faction Synergy system. After Sigil of Unsealing.

Collection · 3
Collection · 3

Unlocks the Collection. After Sigil of Unsealing.

Arcane · 40
Arcane · 40

Unlocks the Arcane faction. After Crest of Alliance. Deep Cave cleared on Normal.

Abyss · 70
Abyss · 70

Unlocks the Abyss faction. After Arcane. Wasteland cleared on Normal.

Undead · 70
Undead · 70

Unlocks the Undead faction. After Abyss. Wasteland cleared on Normal.

Celestial · 120
Celestial · 120

Unlocks the Celestial faction. After Undead. Lost Ruins cleared on Easy.

Sigil of Unsealing · 1
Sigil of Unsealing · 1

The seal on upgrades is broken.